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Mounted Archers (Tempest Remastered)

Mounted Archers

Tempest Remastered — common

Creature — Human Soldier Archer

Sets Mounted Archers has been printed in:

Mounted Archers (Tempest Remastered)

Rating:

0.85/10

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Cards like Mounted Archers in Tempest Remastered:

Soltari Champion

Soltari Champion

Creature — Soltari Soldier (2/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.

5.1 /10
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Soltari Lancer

Soltari Lancer

Creature — Soltari Knight (2/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Soltari Lancer has first strike as long as it's attacking.

3.1 /10
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Paladin enVec

Paladin en-Vec

Creature — Human Knight (2/2)

First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

3.8 /10
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Armor Sliver

Armor Sliver

Creature — Sliver (2/2)

All Sliver creatures have ": This creature gets +0/+1 until end of turn."

2.2 /10
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Spirit enKor

Spirit en-Kor

Creature — Kor Spirit (2/2)

Flying
: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.

2.7 /10
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Angelic Protector

Angelic Protector

Creature — Angel (2/2)

Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.

2.1 /10
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Avenging Angel

Avenging Angel

Creature — Angel (3/3)

Flying
When Avenging Angel dies, you may put it on top of its owner's library.

1 /10
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Charging Paladin

Charging Paladin

Creature — Human Knight (2/2)

Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.

0.5 /10
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Orim Samite Healer

Orim, Samite Healer

Legendary Creature — Human Cleric (1/3)

: Prevent the next 3 damage that would be dealt to any target this turn.

2.4 /10
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Soltari Guerrillas

Soltari Guerrillas

Creature — Soltari Soldier (3/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)
: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.

3.2 /10
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Standing Troops

Standing Troops

Creature — Human Soldier (1/4)

Vigilance

1.1 /10
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Staunch Defenders

Staunch Defenders

Creature — Human Soldier (3/4)

When Staunch Defenders enters the battlefield, you gain 4 life.

0.4 /10
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Dauthi Jackal

Dauthi Jackal

Creature — Dauthi Jackal (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
, Sacrifice Dauthi Jackal: Destroy target blocking creature.

2.9 /10
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Dauthi Marauder

Dauthi Marauder

Creature — Dauthi Minion (3/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

3.1 /10
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Rathi Dragon

Rathi Dragon

Creature — Dragon (5/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)
When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.

0.6 /10
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Selenia Dark Angel

Selenia, Dark Angel

Legendary Creature — Phyrexian Angel (3/3)

Flying
Pay 2 life: Return Selenia, Dark Angel to its owner's hand.

4.1 /10
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Shard Phoenix

Shard Phoenix

Creature — Phoenix (2/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying.
: Return Shard Phoenix from your graveyard to your hand. Activate only during your upkeep.

5.2 /10
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Soltari Monk

Soltari Monk

Creature — Soltari Monk Cleric (2/1)

Protection from black
Shadow (This creature can block or be blocked by only creatures with shadow.)

4.1 /10
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Soltari Priest

Soltari Priest

Creature — Soltari Cleric (2/1)

Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)

3.6 /10
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Soltari Trooper

Soltari Trooper

Creature — Soltari Soldier (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.

4.4 /10
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