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Mulch (Tempest Remastered)
Mulch (Tempest Remastered)

Rating:

8.38/10

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Cards like Mulch in Tempest Remastered:

Verdant Touch

Verdant Touch

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.)

2.2 /10
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Rampant Growth

Rampant Growth

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

10 /10
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Elven Rite

Elven Rite

Sorcery

Distribute two +1/+1 counters among one or two target creatures.

1.3 /10
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Pegasus Stampede

Pegasus Stampede

Sorcery

Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 white Pegasus creature token with flying.

2.3 /10
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Fanning the Flames

Fanning the Flames

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Fanning the Flames deals X damage to any target.

5.9 /10
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Tranquility

Tranquility

Sorcery

Destroy all enchantments.

4.7 /10
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Cannibalize

Cannibalize

Sorcery

Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.

4.2 /10
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Death Stroke

Death Stroke

Sorcery

Destroy target tapped creature.

2.6 /10
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Needle Storm

Needle Storm

Sorcery

Needle Storm deals 4 damage to each creature with flying.

0.9 /10
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Overrun

Overrun

Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

9.4 /10
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Rolling Thunder

Rolling Thunder

Sorcery

Rolling Thunder deals X damage divided as you choose among any number of targets.

6.6 /10
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Wood Sage

Wood Sage

Creature — Human Druid (1/1)

: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.

3.6 /10
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Provoke

Provoke

Instant

Untap target creature you don't control. That creature blocks this turn if able.
Draw a card.

4.8 /10
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Reality Anchor

Reality Anchor

Instant

Target creature loses shadow until end of turn.
Draw a card.

1.6 /10
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Living Death

Living Death

Sorcery

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

9.8 /10
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Coercion

Coercion

Sorcery

Target opponent reveals their hand. You choose a card from it. That player discards that card.

3 /10
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Deaths Duet

Death's Duet

Sorcery

Return two target creature cards from your graveyard to your hand.

2.8 /10
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Cataclysm

Cataclysm

Sorcery

Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.

6.6 /10
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Evincars Justice

Evincar's Justice

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Evincar's Justice deals 2 damage to each creature and each player.

3.1 /10
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Lab Rats

Lab Rats

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 black Rat creature token.

5.3 /10
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