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Orim  Samite Healer (Tempest Remastered)

Orim, Samite Healer

Tempest Remastered — rare

Legendary Creature — Human Cleric

Sets Orim, Samite Healer has been printed in:

Orim  Samite Healer (Tempest Remastered)

Rating:

2.44/10

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Cards like Orim, Samite Healer in Tempest Remastered:

Shaman enKor

Shaman en-Kor

Creature — Kor Cleric Shaman (1/2)

: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.
: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.

4.3 /10
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Spirit enKor

Spirit en-Kor

Creature — Kor Spirit (2/2)

Flying
: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.

2.7 /10
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Warrior enKor

Warrior en-Kor

Creature — Kor Warrior Knight (2/2)

: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.

3 /10
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Paladin enVec

Paladin en-Vec

Creature — Human Knight (2/2)

First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

3.8 /10
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Mounted Archers

Mounted Archers

Creature — Human Soldier Archer (2/3)

Reach (This creature can block creatures with flying.)
: Mounted Archers can block an additional creature this turn.

0.9 /10
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Nomads enKor

Nomads en-Kor

Creature — Kor Nomad Soldier (1/1)

: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.

5.2 /10
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Wall of Essence

Wall of Essence

Creature — Wall (0/4)

Defender (This creature can't attack.)
Whenever Wall of Essence is dealt combat damage, you gain that much life.

6.6 /10
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Angelic Protector

Angelic Protector

Creature — Angel (2/2)

Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.

2.1 /10
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Master Decoy

Master Decoy

Creature — Human Soldier (1/2)

, : Tap target creature.

3.1 /10
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Soltari Guerrillas

Soltari Guerrillas

Creature — Soltari Soldier (3/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)
: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.

3.2 /10
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Armor Sliver

Armor Sliver

Creature — Sliver (2/2)

All Sliver creatures have ": This creature gets +0/+1 until end of turn."

2.2 /10
--
Armored Pegasus

Armored Pegasus

Creature — Pegasus (1/2)

Flying

1 /10
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Charging Paladin

Charging Paladin

Creature — Human Knight (2/2)

Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.

0.5 /10
--
Soltari Champion

Soltari Champion

Creature — Soltari Soldier (2/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.

5.1 /10
--
Soltari Lancer

Soltari Lancer

Creature — Soltari Knight (2/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Soltari Lancer has first strike as long as it's attacking.

3.1 /10
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Soltari Monk

Soltari Monk

Creature — Soltari Monk Cleric (2/1)

Protection from black
Shadow (This creature can block or be blocked by only creatures with shadow.)

4.1 /10
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Soltari Priest

Soltari Priest

Creature — Soltari Cleric (2/1)

Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)

3.6 /10
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Soltari Trooper

Soltari Trooper

Creature — Soltari Soldier (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.

4.4 /10
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Standing Troops

Standing Troops

Creature — Human Soldier (1/4)

Vigilance

1.1 /10
--
Youthful Knight

Youthful Knight

Creature — Human Knight (2/1)

First strike

3.3 /10
--

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