Cards like Pacifism in Tempest Remastered:

Conviction

Conviction

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+3.
: Return Conviction to its owner's hand.

6.9 /10
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Volraths Curse

Volrath's Curse

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn.
: Return Volrath's Curse to its owner's hand.

2.8 /10
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Maniacal Rage

Maniacal Rage

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and can't block.

2.8 /10
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Spinal Graft

Spinal Graft

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.

0.5 /10
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Shackles

Shackles

Enchantment — Aura

Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
: Return Shackles to its owner's hand.

3.6 /10
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Field of Souls

Field of Souls

Enchantment

Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.

7.9 /10
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Gerrards Battle Cry

Gerrard's Battle Cry

Enchantment

: Creatures you control get +1/+1 until end of turn.

2.8 /10
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Goblin Bombardment

Goblin Bombardment

Enchantment

Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.

9.9 /10
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Humility

Humility

Enchantment

All creatures lose all abilities and have base power and toughness 1/1.

6.9 /10
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Legacys Allure

Legacy's Allure

Enchantment

At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.
Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.)

4.9 /10
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Oath of Druids

Oath of Druids

Enchantment

At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.

6.3 /10
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Spirit Mirror

Spirit Mirror

Enchantment

At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.
: Destroy target Reflection.

2.9 /10
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Survival of the Fittest

Survival of the Fittest

Enchantment

, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

9.4 /10
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Soltari Trooper

Soltari Trooper

Creature — Soltari Soldier (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.

4.4 /10
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Wall of Essence

Wall of Essence

Creature — Wall (0/4)

Defender (This creature can't attack.)
Whenever Wall of Essence is dealt combat damage, you gain that much life.

6.6 /10
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Soltari Monk

Soltari Monk

Creature — Soltari Monk Cleric (2/1)

Protection from black
Shadow (This creature can block or be blocked by only creatures with shadow.)

4.1 /10
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Soltari Priest

Soltari Priest

Creature — Soltari Cleric (2/1)

Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)

3.6 /10
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Master Decoy

Master Decoy

Creature — Human Soldier (1/2)

, : Tap target creature.

3.1 /10
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Shaman enKor

Shaman en-Kor

Creature — Kor Cleric Shaman (1/2)

: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.
: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.

4.3 /10
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Warrior enKor

Warrior en-Kor

Creature — Kor Warrior Knight (2/2)

: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.

3 /10
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