Cards like Rampant Growth in Tempest Remastered:

Mulch

Mulch

Sorcery

Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

8.4 /10
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Verdant Touch

Verdant Touch

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.)

2.2 /10
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Elven Rite

Elven Rite

Sorcery

Distribute two +1/+1 counters among one or two target creatures.

1.3 /10
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Pegasus Stampede

Pegasus Stampede

Sorcery

Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 white Pegasus creature token with flying.

2.3 /10
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Cannibalize

Cannibalize

Sorcery

Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.

4.2 /10
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Death Stroke

Death Stroke

Sorcery

Destroy target tapped creature.

2.6 /10
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Fanning the Flames

Fanning the Flames

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Fanning the Flames deals X damage to any target.

5.9 /10
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Needle Storm

Needle Storm

Sorcery

Needle Storm deals 4 damage to each creature with flying.

0.8 /10
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Overrun

Overrun

Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

9.4 /10
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Rolling Thunder

Rolling Thunder

Sorcery

Rolling Thunder deals X damage divided as you choose among any number of targets.

6.5 /10
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Tranquility

Tranquility

Sorcery

Destroy all enchantments.

4.7 /10
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Harrow

Harrow

Instant

As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

9.9 /10
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Provoke

Provoke

Instant

Untap target creature you don't control. That creature blocks this turn if able.
Draw a card.

4.8 /10
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Reality Anchor

Reality Anchor

Instant

Target creature loses shadow until end of turn.
Draw a card.

1.6 /10
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Living Death

Living Death

Sorcery

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

9.8 /10
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Reanimate

Reanimate

Sorcery

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

10 /10
--
Cataclysm

Cataclysm

Sorcery

Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.

6.6 /10
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Time Ebb

Time Ebb

Sorcery

Put target creature on top of its owner's library.

2.4 /10
--
Aftershock

Aftershock

Sorcery

Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.

5.4 /10
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Evincars Justice

Evincar's Justice

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Evincar's Justice deals 2 damage to each creature and each player.

3 /10
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