Scrivener
Tempest Remastered — common
Creature — Human Wizard
When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.
"History is a potent weapon." —Karn, silver golem
Tempest Remastered — common
Creature — Human Wizard
When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.
"History is a potent weapon." —Karn, silver golem
Creature — Wall (0/4)
Defender
When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
Creature — Beast (4/4)
When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand.
When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.
Creature — Human Wizard (1/2)
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Creature — Zombie (3/3)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Repository Skaab exploits a creature, return target instant or sorcery card from your graveyard to your hand.
Creature — Human Ninja (2/2)
Flash
This spell costs less to cast if there are no instant or sorcery cards in your hand.
When Saiba Syphoner enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
If Saiba Syphoner would die, shuffle it into your library instead.
Creature — Merfolk Wizard (2/2)
When Salvager of Secrets enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Creature — Merfolk Wizard (3/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Creature — Nightmare Sphinx (4/3)
Flash
Flying
When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature — Human Elf Shaman (3/4)
Psionic Spells — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20.
1—9 | You may put that card on top of your library.
10—20 | Return that card to your hand.
Legendary Creature — Human Pirate (3/3)
When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
Creature — Drake (4/4)
Flying
When Angler Drake enters the battlefield, you may return target creature to its owner's hand.
Creature — Human Pirate (3/2)
Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked this turn, you may return target creature to its owner's hand.
Creature — Vedalken Artificer (3/2)
When Dispersal Technician enters the battlefield, you may return target artifact to its owner's hand.
Creature — Drake (2/3)
Flying
When Double Header enters the battlefield, you may return target permanent with a two-word name to its owner's hand.
Creature — Human Wizard (1/1)
When Elite Arcanist enters the battlefield, you may exile an instant card from your hand.
, : Copy the exiled card. You may cast the copy without paying its mana cost. X is the mana value of the exiled card.
Creature — Jellyfish Beast (1/3)
When Glowing Anemone enters the battlefield, you may return target land to its owner's hand.
Enchantment — Saga // Enchantment Creature — Moonfolk (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I — Return up to one target creature or planeswalker to its owner's hand.
II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Living Breakthrough
Flying
Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn.
Creature — Human Wizard (2/2)
When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Creature — Zombie (3/2)
When Possessed Skaab enters the battlefield, return target instant, sorcery, or creature card from your graveyard to your hand.
If Possessed Skaab would die, exile it instead.
Creature — Sphinx (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.