Spike Hatcher
Tempest Remastered — rare
Creature — Spike
Tempest Remastered — rare
Creature — Spike
Creature — Yeti (0/0)
Wiitigo enters the battlefield with six +1/+1 counters on it.
At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
Artifact Creature — Construct (0/0)
Flying
Hexavus enters the battlefield with six +1/+1 counters on it.
, Remove a +1/+1 counter from Hexavus: Put a flying counter on another target creature.
, Remove a counter from another creature you control: Put a +1/+1 counter on Hexavus.
Creature — Elemental Mutant (0/0)
Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
: Target creature with a +1/+1 counter on it gains trample until end of turn.
Artifact Creature — Dragon (0/0)
Flying
Clockwork Dragon enters the battlefield with six +1/+1 counters on it.
Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.
: Put a +1/+1 counter on Clockwork Dragon.
Creature — Elemental (0/0)
Floodchaser enters the battlefield with six +1/+1 counters on it.
Floodchaser can't attack unless defending player controls an Island.
, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
Creature — Human Soldier (1/1)
Salt Road Quartermasters enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Salt Road Quartermasters: Put a +1/+1 counter on target creature.
Creature — Spike (0/0)
Spike Breeder enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from Spike Breeder: Create a 1/1 green Spike creature token.
Creature — Spike (0/0)
Spike Colony enters the battlefield with four +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
Creature — Spike (0/0)
Spike Feeder enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
Creature — Spike (0/0)
Spike Rogue enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue.
Creature — Spike Soldier (0/0)
Spike Soldier enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.
Creature — Spike (0/0)
Spike Tiller enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.
Creature — Spike (0/0)
Spike Weaver enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.
Creature — Spike (0/0)
Spike Worker enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.
Creature — Elephant Soldier (4/4)
Backup 1, backup 1, backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.)
Trample
Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.
Creature — Spike Drone (0/0)
Spike Drone enters the battlefield with a +1/+1 counter on it.
, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.
Creature — Wurm Spirit (2/0)
Phantom Wurm enters the battlefield with four +1/+1 counters on it.
If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.
Creature — Elf Scout (0/0)
Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands.
, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact Creature — Golem (0/0)
At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.
Modular 6 (This creature enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Legendary Creature — Fungus Shaman (0/0)
Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it.
, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token.
, Sacrifice a creature: Put a +1/+1 counter on target creature.
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