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Spirit Mirror (Tempest Remastered)

Spirit Mirror

Tempest Remastered — rare

Enchantment

Sets Spirit Mirror has been printed in:

Spirit Mirror (Tempest Remastered)

Rating:

2.94/10

Rate This:

Cards like Spirit Mirror in Tempest Remastered:

Field of Souls

Field of Souls

Enchantment

Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.

7.9 /10
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Sarcomancy

Sarcomancy

Enchantment

When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token.
At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.

2.6 /10
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Humility

Humility

Enchantment

All creatures lose all abilities and have base power and toughness 1/1.

6.9 /10
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Shackles

Shackles

Enchantment — Aura

Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
: Return Shackles to its owner's hand.

3.6 /10
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Legacys Allure

Legacy's Allure

Enchantment

At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.
Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.)

4.9 /10
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Recurring Nightmare

Recurring Nightmare

Enchantment

Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

10 /10
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Pandemonium

Pandemonium

Enchantment

Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice.

6.5 /10
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Death Pits of Rath

Death Pits of Rath

Enchantment

Whenever a creature is dealt damage, destroy it. It can't be regenerated.

5.5 /10
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Aluren

Aluren

Enchantment

Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.

7.4 /10
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Conviction

Conviction

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+3.
: Return Conviction to its owner's hand.

6.9 /10
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Dream Halls

Dream Halls

Enchantment

Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.

6.4 /10
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Gerrards Battle Cry

Gerrard's Battle Cry

Enchantment

: Creatures you control get +1/+1 until end of turn.

2.8 /10
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Pacifism

Pacifism

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block.

8.2 /10
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Crovax the Cursed

Crovax the Cursed

Legendary Creature — Vampire Noble (0/0)

Crovax the Cursed enters the battlefield with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
: Crovax gains flying until end of turn.

2.1 /10
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Magmasaur

Magmasaur

Creature — Elemental Dinosaur (0/0)

Magmasaur enters the battlefield with five +1/+1 counters on it.
At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.

2.4 /10
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Spellshock

Spellshock

Enchantment

Whenever a player casts a spell, Spellshock deals 2 damage to that player.

8.3 /10
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Kezzerdrix

Kezzerdrix

Creature — Rabbit Beast (4/4)

First strike
At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.

0.6 /10
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Oath of Druids

Oath of Druids

Enchantment

At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.

6.3 /10
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Paladin enVec

Paladin en-Vec

Creature — Human Knight (2/2)

First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

3.8 /10
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Spirit enKor

Spirit en-Kor

Creature — Kor Spirit (2/2)

Flying
: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.

2.7 /10
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