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Spirit en Kor (Tempest Remastered)

Spirit en-Kor

Tempest Remastered — common

Creature — Kor Spirit

Sets Spirit en-Kor has been printed in:

Spirit en Kor (Tempest Remastered)

Rating:

2.7/10

Rate This:

Cards like Spirit en-Kor in Tempest Remastered:

Nomads enKor

Nomads en-Kor

Creature — Kor Nomad Soldier (1/1)

: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.

5.2 /10
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Shaman enKor

Shaman en-Kor

Creature — Kor Cleric Shaman (1/2)

: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.
: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.

4.3 /10
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Warrior enKor

Warrior en-Kor

Creature — Kor Warrior Knight (2/2)

: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.

3 /10
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Orim Samite Healer

Orim, Samite Healer

Legendary Creature — Human Cleric (1/3)

: Prevent the next 3 damage that would be dealt to any target this turn.

2.4 /10
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Mounted Archers

Mounted Archers

Creature — Human Soldier Archer (2/3)

Reach (This creature can block creatures with flying.)
: Mounted Archers can block an additional creature this turn.

0.8 /10
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Paladin enVec

Paladin en-Vec

Creature — Human Knight (2/2)

First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

3.8 /10
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Soltari Guerrillas

Soltari Guerrillas

Creature — Soltari Soldier (3/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)
: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.

3.2 /10
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Angelic Protector

Angelic Protector

Creature — Angel (2/2)

Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.

2.1 /10
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Soltari Champion

Soltari Champion

Creature — Soltari Soldier (2/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.

5.1 /10
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Armor Sliver

Armor Sliver

Creature — Sliver (2/2)

All Sliver creatures have ": This creature gets +0/+1 until end of turn."

2.1 /10
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Avenging Angel

Avenging Angel

Creature — Angel (3/3)

Flying
When Avenging Angel dies, you may put it on top of its owner's library.

1 /10
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Soltari Lancer

Soltari Lancer

Creature — Soltari Knight (2/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Soltari Lancer has first strike as long as it's attacking.

3.1 /10
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Charging Paladin

Charging Paladin

Creature — Human Knight (2/2)

Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.

0.5 /10
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Standing Troops

Standing Troops

Creature — Human Soldier (1/4)

Vigilance

1.1 /10
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Staunch Defenders

Staunch Defenders

Creature — Human Soldier (3/4)

When Staunch Defenders enters the battlefield, you gain 4 life.

0.4 /10
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Patchwork Gnomes

Patchwork Gnomes

Artifact Creature — Gnome (2/1)

Discard a card: Regenerate Patchwork Gnomes. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)

4.7 /10
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Selenia Dark Angel

Selenia, Dark Angel

Legendary Creature — Phyrexian Angel (3/3)

Flying
Pay 2 life: Return Selenia, Dark Angel to its owner's hand.

4 /10
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Crashing Boars

Crashing Boars

Creature — Boar (4/4)

Whenever Crashing Boars attacks, defending player chooses an untapped creature they control. That creature blocks Crashing Boars this turn if able.

1.1 /10
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Furnace Brood

Furnace Brood

Creature — Elemental (3/3)

: Target creature can't be regenerated this turn.

0 /10
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Tradewind Rider

Tradewind Rider

Creature — Spirit (1/4)

Flying
, Tap two untapped creatures you control: Return target permanent to its owner's hand.

4.2 /10
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