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Tranquility (Tempest Remastered)
Tranquility (Tempest Remastered)

Rating:

4.72/10

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Cards like Tranquility in Tempest Remastered:

Mulch

Mulch

Sorcery

Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

8.4 /10
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Elven Rite

Elven Rite

Sorcery

Distribute two +1/+1 counters among one or two target creatures.

1.3 /10
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Needle Storm

Needle Storm

Sorcery

Needle Storm deals 4 damage to each creature with flying.

0.9 /10
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Rampant Growth

Rampant Growth

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

10 /10
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Verdant Touch

Verdant Touch

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.)

2.2 /10
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Aftershock

Aftershock

Sorcery

Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.

5.4 /10
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Death Stroke

Death Stroke

Sorcery

Destroy target tapped creature.

2.6 /10
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Angelic Blessing

Angelic Blessing

Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

1.5 /10
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Cannibalize

Cannibalize

Sorcery

Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.

4.2 /10
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Cataclysm

Cataclysm

Sorcery

Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.

6.6 /10
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Coercion

Coercion

Sorcery

Target opponent reveals their hand. You choose a card from it. That player discards that card.

2.9 /10
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Deadshot

Deadshot

Sorcery

Tap target creature. It deals damage equal to its power to another target creature.

0.8 /10
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Deaths Duet

Death's Duet

Sorcery

Return two target creature cards from your graveyard to your hand.

2.7 /10
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Evincars Justice

Evincar's Justice

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Evincar's Justice deals 2 damage to each creature and each player.

3 /10
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Fanning the Flames

Fanning the Flames

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Fanning the Flames deals X damage to any target.

5.9 /10
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Legerdemain

Legerdemain

Sorcery

Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.)

5.9 /10
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Overrun

Overrun

Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

9.4 /10
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Pegasus Stampede

Pegasus Stampede

Sorcery

Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 white Pegasus creature token with flying.

2.3 /10
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Repentance

Repentance

Sorcery

Target creature deals damage to itself equal to its power.

0.8 /10
--
Rolling Thunder

Rolling Thunder

Sorcery

Rolling Thunder deals X damage divided as you choose among any number of targets.

6.6 /10
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