Dauthi Mercenary
Tempest — uncommon
Creature — Dauthi Knight Mercenary
Sets Dauthi Mercenary has been printed in:
Tempest — uncommon
Creature — Dauthi Knight Mercenary
Sets Dauthi Mercenary has been printed in:
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Buy now! ▶Creature — Shade Spirit (1/1)
: Regenerate Darkling Stalker.
: Darkling Stalker gets +1/+1 until end of turn.
Creature — Beast (3/2)
Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Creature — Soltari Knight (2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
: Soltari Crusader gets +1/+0 until end of turn.
Creature — Dauthi Zombie (1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul.
Creature — Dauthi Horror (2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Horror can't be blocked by white creatures.
Creature — Dauthi Minion (3/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Creature — Dauthi Minion (2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
Creature — Dauthi Soldier (2/2)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Slayer attacks each combat if able.
Creature — Atog (1/2)
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
Creature — Sliver (2/2)
All Sliver creatures have ": This creature gets +1/+0 until end of turn."
Creature — Drake (1/2)
Flying
, Discard a card at random: Canyon Drake gets +2/+0 until end of turn.
Creature — Shapeshifter (0/0)
Flying
As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.
: Dracoplasm gets +1/+0 until end of turn.
Creature — Drake (2/3)
Flying
Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.
Creature — Zombie (2/2)
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
Creature — Imp (1/1)
Flying
: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat.
Creature — Imp (0/1)
Flying
: Pit Imp gets +1/+0 until end of turn. Activate no more than twice each turn.
Creature — Lizard (2/2)
: Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Creature — Human Soldier Warrior (1/3)
First strike (This creature deals combat damage before creatures without first strike.)
: Sandstone Warrior gets +1/+0 until end of turn.
Creature — Vampire (3/3)
Flying
Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.
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