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Dream Cache (Tempest)

Dream Cache

Tempest — Common

Sorcery

Dream Cache is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander
Pauper

Dream Cache (Tempest)
Price: PaperMTGO

TCGPlayer avg. price:

$0.16

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Rating:

3.92/10

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Cards like Dream Cache in Standard format:

Secrets of the Golden City

Secrets of the Golden City

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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Draw two cards. If you have the city's blessing, draw three cards instead.

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Strategic Planning

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Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

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Sacred Excavation

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Return up to two target cards with cycling from your graveyard to your hand.

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Compelling Argument

Compelling Argument

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Target player puts the top five cards of his or her library into his or her graveyard.

Cycling (, Discard this card: Draw a card.)

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Chart a Course

Chart a Course

Sorcery

Draw two cards. Then discard a card unless you attacked with a creature this turn.

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Spring    Mind
//

Spring // Mind

Sorcery // Instant

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw two cards.

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Pirate s Prize

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Draw two cards. Create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color to your mana pool."

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--
Hour of Eternity

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Crashing Tide

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Return target creature to its owner's hand.

Draw a card.

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Commit    Memory
//

Commit // Memory

Instant // Sorcery

Put target spell or nonland permanent into its owner's library second from the top.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.

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Flood of Recollection

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Sorcery

Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.

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Open into Wonder

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X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."

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Madcap Experiment

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Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.

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Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step.

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--
Farm    Market
//

Farm // Market

Instant // Sorcery

Destroy target attacking or blocking creature.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw two cards, then discard two cards.

4 /10
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Entrancing Melody

Sorcery

Gain control of target creature with converted mana cost X.

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Consign    Oblivion
//

Consign // Oblivion

Instant // Sorcery

Return target nonland permanent to its owner's hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target opponent discards two cards.

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//

Reduce // Rubble

Instant // Sorcery

Counter target spell unless its controller pays .

//

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