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Echo Chamber (Tempest)

Echo Chamber

Tempest — rare

Artifact

Echo Chamber rulings:

There are no rulings for Echo Chamber.

Echo Chamber (Tempest)

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Flameshadow Conjuring

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Enchantment

Whenever a nontoken creature enters the battlefield under your control, you may pay . If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

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Molten Echoes

Molten Echoes

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As Molten Echoes enters the battlefield, choose a creature type.
Whenever a nontoken creature of the chosen type enters the battlefield under your control, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

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Duke Ulder Ravengard

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Firbolg Flutist

Firbolg Flutist

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Strive — This spell costs more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.

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Corporeal Projection

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Target creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Sorcery

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Nemesis Trap

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Araumi of the Dead Tide

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Briarblade Adept

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Whenever Briarblade Adept attacks, target creature an opponent controls gets -1/-1 until end of turn.
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Kitesail Skirmisher

Kitesail Skirmisher

Creature — Human Pirate (3/1)

Flying
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Choose three. You may choose the same mode more than once.
• Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step.
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Coastline Marauders

Coastline Marauders

Creature — Human Pirate (0/3)

Trample
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Dollhouse of Horrors

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Deathtouch
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