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Fevered Convulsions (Tempest)

Fevered Convulsions

Tempest — rare

Enchantment

Sets Fevered Convulsions has been printed in:

Fevered Convulsions (Tempest)

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Cards like Fevered Convulsions in Tempest:

Enfeeblement

Enfeeblement

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets -2/-2.

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Spinal Graft

Spinal Graft

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.

0.5 /10
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Legacys Allure

Legacy's Allure

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At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.
Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.)

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Dauthi Embrace

Dauthi Embrace

Enchantment

: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

7.2 /10
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Dread of Night

Dread of Night

Enchantment

White creatures get -1/-1.

1.8 /10
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Earthcraft

Earthcraft

Enchantment

Tap an untapped creature you control: Untap target basic land.

8.3 /10
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Endless Scream

Endless Scream

Enchantment — Aura

Enchant creature
Endless Scream enters the battlefield with X scream counters on it.
Enchanted creature gets +1/+0 for each scream counter on Endless Scream.

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Goblin Bombardment

Goblin Bombardment

Enchantment

Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.

9.9 /10
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Sadistic Glee

Sadistic Glee

Enchantment — Aura

Enchant creature
Whenever a creature dies, put a +1/+1 counter on enchanted creature.

5.7 /10
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Circle of Protection Shadow

Circle of Protection: Shadow

Enchantment

: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.

0.4 /10
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Death Pits of Rath

Death Pits of Rath

Enchantment

Whenever a creature is dealt damage, destroy it. It can't be regenerated.

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Giant Strength

Giant Strength

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2.

2.4 /10
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Heros Resolve

Hero's Resolve

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+5.

3 /10
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Pacifism

Pacifism

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block.

8.2 /10
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Sarcomancy

Sarcomancy

Enchantment

When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token.
At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.

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Volraths Curse

Volrath's Curse

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn.
: Return Volrath's Curse to its owner's hand.

2.8 /10
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Chill

Chill

Enchantment

Red spells cost more to cast.

3.6 /10
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Circle of Protection White

Circle of Protection: White

Enchantment

: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

4.4 /10
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Havoc

Havoc

Enchantment

Whenever an opponent casts a white spell, they lose 2 life.

0.8 /10
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Steal Enchantment

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Enchantment — Aura

Enchant enchantment
You control enchanted enchantment.

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