Furnace of Rath
Tempest — rare
Enchantment
Furnace of Rath rulings:
There are no rulings for Furnace of Rath.
Tempest — rare
Enchantment
Furnace of Rath rulings:
There are no rulings for Furnace of Rath.
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Flash
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Creature — Spirit (4/5)
If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead.
Creature — Human Pirate (4/4)
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Enchantment
Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.
Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Creature — Giant Berserker (3/4)
If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Legendary Creature — Hellion Horror (3/5)
Companion — Your starting deck contains only cards with odd mana values and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Enchantment
Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.
Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
Enchantment
If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Instant — Arcane
Each time target permanent would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Enchantment — Aura Curse
Enchant player
If a source would deal damage to enchanted player, it deals double that damage to that player instead.
Creature — Devil (5/5)
First strike
If a source would deal damage to an opponent, it deals double that damage to that player instead.
Sorcery
Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.
Creature — Angel (4/9)
Flying, haste
If a source would deal damage to you, it deals double that damage to you instead.
If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead.
Enchantment
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Legendary Creature — Angel (5/5)
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Enchantment — Aura
Enchant creature
Enchanted creature is goaded.
If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead.
: Return The Sound of Drums from your graveyard to your hand.
Enchantment
Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.
Enchantment
If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.
Creature — Hellion (4/5)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
Instant
If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead.
Draw a card.
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