Gaseous Form
Tempest — common
Enchantment — Aura
Sets Gaseous Form has been printed in:
Tempest — common
Enchantment — Aura
Sets Gaseous Form has been printed in:
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Buy now! ▶Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn.
: Return Volrath's Curse to its owner's hand.
Enchantment
At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.
Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.)
Enchantment — Aura
Enchant enchantment
You control enchanted enchantment.
Enchantment
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
Enchantment
: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets -2/-2.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
: Return Shimmering Wings to its owner's hand.
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
Enchantment
Return Broken Fall to its owner's hand: Regenerate target creature.
Enchantment
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Enchantment
Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
Enchantment
All creatures lose all abilities and have base power and toughness 1/1.
Enchantment
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
Enchantment
At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts they control.
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