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Gerrard s Battle Cry (Tempest)

Gerrard's Battle Cry

Tempest — Rare

Enchantment

Gerrard's Battle Cry is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander

Gerrard s Battle Cry (Tempest)
Price: PaperMTGO

TCGPlayer avg. price:

$0.35

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Rating:

6.61/10

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Cards like Gerrard's Battle Cry in Standard format:

Retreat to Emeria

Retreat to Emeria

Enchantment

Landfall Whenever a land enters the battlefield under your control, choose one

Create a 1/1 white Kor Ally creature token.

Creatures you control get +1/+1 until end of turn.

4.6 /10
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Sigarda s Aid

Sigarda's Aid

Enchantment

You may cast Aura and Equipment spells as though they had flash.

Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.

8.1 /10
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Cliffside Lookout

Cliffside Lookout

Creature Kor Scout Ally (1/1)

: Creatures you control get +1/+1 until end of turn.

0.1 /10
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Cartouche of Solidarity

Cartouche of Solidarity

Enchantment Aura Cartouche

Enchant creature you control

When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.

Enchanted creature gets +1/+1 and has first strike.

0 /10
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Authority of the Consuls

Authority of the Consuls

Enchantment

Creatures your opponents control enter the battlefield tapped.

Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.

8.5 /10
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Gryff s Boon

Gryff's Boon

Enchantment Aura

Enchant creature

Enchanted creature gets +1/+0 and has flying.

: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate this ability only any time you could cast a sorcery.

5.3 /10
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Trial of Solidarity

Trial of Solidarity

Enchantment

When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn.

When a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand.

4.3 /10
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Behind the Scenes

Behind the Scenes

Enchantment

Creatures you control have skulk. (They can't be blocked by creatures with greater power.)

: Creatures you control get +1/+1 until end of turn.

5.1 /10
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Nahiri s Machinations

Nahiri's Machinations

Enchantment

At the beginning of combat on your turn, target creature you control gains indestructible until end of turn.

: Nahiri's Machinations deals 1 damage to target blocking creature.

5.3 /10
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Call for Unity

Call for Unity

Enchantment

Revolt At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.

Creatures you control get +1/+1 for each unity counter on Call for Unity.

6 /10
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Always Watching

Always Watching

Enchantment

Nontoken creatures you control get +1/+1 and have vigilance.

9.4 /10
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Gideon s Resolve

Gideon's Resolve

Enchantment

When Gideon's Resolve enters the battlefield, you may search your library and/or graveyard for a card named Gideon, Martial Paragon, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Creatures you control get +1/+1.

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Lunarch Mantle

Lunarch Mantle

Enchantment Aura

Enchant creature

Enchanted creature gets +2/+2 and has ", Sacrifice a permanent: This creature gains flying until end of turn."

0.6 /10
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Faith Unbroken

Faith Unbroken

Enchantment Aura

Enchant creature you control

When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.

Enchanted creature gets +2/+2.

2.8 /10
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Graf Harvest

Graf Harvest

Enchantment

Zombies you control have menace. (They can't be blocked except by two or more creatures.)

, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.

2.7 /10
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Cartouche of Zeal

Cartouche of Zeal

Enchantment Aura Cartouche

Enchant creature you control

When Cartouche of Zeal enters the battlefield, target creature can't block this turn.

Enchanted creature gets +1/+1 and has haste.

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General Tazri

General Tazri

Legendary Creature Human Ally (3/4)

When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle your library.

: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.

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Hope Against Hope

Hope Against Hope

Enchantment Aura

Enchant creature

Enchanted creature gets +1/+1 for each creature you control.

As long as enchanted creature is a Human, it has first strike.

5.2 /10
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Isolation Zone

Isolation Zone

Enchantment

When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)

1 /10
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Inspiring Captain

Inspiring Captain

Creature Human Knight (3/3)

When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.

1.1 /10
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