Giant Crab
Tempest — common
Creature — Crab
: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.)
During the giant crabs' mating season, Skyshroud nights are filled with the clatter of their skirmishes.
Tempest — common
Creature — Crab
: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.)
During the giant crabs' mating season, Skyshroud nights are filled with the clatter of their skirmishes.
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Buy now! ▶Creature — Drone (2/2)
Flying
: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature — Homarid Warrior (3/3)
: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.)
Creature — Shapeshifter (3/3)
: Untap Morphling.
: Morphling gains flying until end of turn.
: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Morphling gets +1/-1 until end of turn.
: Morphling gets -1/+1 until end of turn.
Creature — Cat Soldier (2/5)
: Target creature you control gains protection from the color of your choice until end of turn.
: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature — Minotaur Wizard (3/4)
: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.)
, Sacrifice Minotaur Illusionist: It deals damage equal to its power to target creature.
Creature — Elemental (6/6)
Sturdy Hatchling enters the battlefield with four -1/-1 counters on it.
: Sturdy Hatchling gains shroud until end of turn. (It can't be the target of spells or abilities.)
Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling.
Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.
Creature — Human Wizard Mutant (3/4)
Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.)
Creature — Sheep Performer (3/3)
Flying
When Baaallerina enters the battlefield, you may put a name sticker on a nonland permanent you own.
: Another target creature with a name sticker on it gains flying until end of turn.
Creature — Drake (3/3)
Flying
Whenever Chasm Drake attacks, target creature you control gains flying until end of turn.
Artifact Creature — Drake (3/3)
Flying
: Cloudheath Drake gains vigilance until end of turn.
Creature — Bird (3/3)
Sacrifice a land: Coastal Hornclaw gains flying until end of turn.
Creature — Bird Wizard (3/2)
Flying
Tap two untapped Birds you control: Draw a card.
Tap two untapped Wizards you control: Target creature gains flying until end of turn.
Creature — Zombie (1/1)
When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token.
: Target Zombie gains deathtouch until end of turn.
Creature — Shark (4/4)
Giant Shark can't attack unless defending player controls an Island.
Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn.
When you control no Islands, sacrifice Giant Shark.
Creature — Human Wizard Mutant (3/3)
: Glintwing Invoker gets +3/+3 and gains flying until end of turn.
Creature — Efreet (2/2)
Flying
: Target creature gains flying until end of turn.
Creature — Beast Mutant (0/0)
Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
: Target creature with a +1/+1 counter on it gains flying until end of turn.
Legendary Creature — Djinn (4/4)
Flying
: Attacking creatures with flying get +1/+1 until end of turn. ( can be paid with either or .)
Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.
Creature — Shapeshifter (4/4)
: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.)
Legendary Creature — Moonfolk Artificer (3/3)
Flying
: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn.
At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.
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