Giant Strength
Tempest — common
Enchantment — Aura
Sets Giant Strength has been printed in:
Tempest — common
Enchantment — Aura
Sets Giant Strength has been printed in:
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Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
Enchantment — Aura
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
: Return Crown of Flames to its owner's hand.
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets -2/-2.
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn.
: Return Volrath's Curse to its owner's hand.
Enchantment
: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
Enchantment
At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.
Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.)
Enchantment
Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.
Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
Enchantment — Aura
Enchant enchantment
You control enchanted enchantment.
Enchantment
Sacrifice two creatures: Create a 3/1 red Beast creature token named Carnivore.
Enchantment
At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts they control.
Enchantment
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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