Advanced card search Random card
Humility (Tempest)

Humility

Tempest — Rare

Enchantment

All creatures lose all abilities and have base power and toughness 1/1.

"One cannot cleanse the wounds of failure."
—Karn, silver golem

Humility (Tempest)
Price: PaperMTGO

TCGPlayer avg. price:

$18.88

$12 $19 $35
Low Mid High
Buy now! ▶

Loading price data

Loading

Rating:

8.96/10

Rate This:

Cards similar to Humility:

Fortified Area

Fortified Area

Enchantment

Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

6.1 /10
$0.17
Fight or Flight

Fight or Flight

Enchantment

At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn.

6.7 /10
$0.35
Aurification

Aurification

Enchantment

Whenever a creature deals damage to you, put a gold counter on it.

Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)

When Aurification leaves the battlefield, remove all gold counters from all creatures.

7.1 /10
$1.68
Snow Mercy

Snow Mercy

Snow Enchantment

Whenever a creature deals damage to you, put a globe counter on it.

, , , , : Tap all creatures with globe counters on them.

5 /10
--
Archetype of Courage

Archetype of Courage

Enchantment Creature — Human Soldier (2/2)

Creatures you control have first strike.

Creatures your opponents control lose first strike and can't have or gain first strike.

7.7 /10
$0.75
Solitary Confinement

Solitary Confinement

Enchantment

At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.

Skip your draw step.

You have shroud. (You can't be the target of spells or abilities.)

Prevent all damage that would be dealt to you.

8.3 /10
$5.99
Starfield of Nyx

Starfield of Nyx

Enchantment

At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.

As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost.

8.3 /10
$2.24
Spiritual Asylum

Spiritual Asylum

Enchantment

Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)

When a creature you control attacks, sacrifice Spiritual Asylum.

6.9 /10
$0.49
Phyrexian Unlife

Phyrexian Unlife

Enchantment

You don't lose the game for having 0 or less life.

As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)

7.3 /10
$2.47
Hanna s Custody

Hanna's Custody

Enchantment

All artifacts have shroud. (They can't be the targets of spells or abilities.)

8.4 /10
$0.96
Opalescence

Opalescence

Enchantment

Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost.

8.6 /10
$3.88
Retreat to Emeria

Retreat to Emeria

Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

• Put a 1/1 white Kor Ally creature token onto the battlefield.

• Creatures you control get +1/+1 until end of turn.

6.2 /10
$0.19
Mobilization

Mobilization

Enchantment

Soldier creatures have vigilance.

: Put a 1/1 white Soldier creature token onto the battlefield.

5 /10
$0.36
Ivory Mask

Ivory Mask

Enchantment

You have shroud. (You can't be the target of spells or abilities.)

8.4 /10
$0.77
Farrel s Mantle

Farrel's Mantle

Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.

6 /10
$0.20
Imperial Mask

Imperial Mask

Enchantment

When Imperial Mask enters the battlefield, if it's not a token, each of your teammates puts a token that's a copy of Imperial Mask onto the battlefield.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

8.1 /10
$0.45
Hold the Gates

Hold the Gates

Enchantment

Creatures you control get +0/+1 for each Gate you control and have vigilance.

5.9 /10
$0.19
Great Wall

Great Wall

Enchantment

Creatures with plainswalk can be blocked as though they didn't have plainswalk.

2.1 /10
$0.35
Leyline of Sanctity

Leyline of Sanctity

Enchantment

If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

8.6 /10
~$13
Common Cause

Common Cause

Enchantment

Nonartifact creatures get +2/+2 as long as they all share a color.

3.1 /10
$0.34

© 2016 MTG Assist • DisclaimerTerms of Use / Privacy PolicyContact MTG AssistLogin

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities. Articles and comments are user-submitted and do not represent official endorsements of this site.

MTGAssist.com is not affiliated with the mobile app "MTG Assist" or Kiiwi Up.