Manta Riders
Tempest — common
Creature — Merfolk
Sets Manta Riders has been printed in:
Tempest — common
Creature — Merfolk
Sets Manta Riders has been printed in:
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Buy now! ▶Creature — Faerie (1/1)
Flying
: Target creature gains flying until end of turn.
Creature — Merfolk (1/1)
, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.
Creature — Crab (3/3)
: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature — Squid Beast (1/3)
Flying
Fylamarid can't be blocked by blue creatures.
: Target creature becomes blue until end of turn.
Creature — Imp (0/1)
Flying
: Pit Imp gets +1/+0 until end of turn. Activate no more than twice each turn.
Creature — Goblin (1/1)
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
Artifact Creature — Thopter (3/1)
Tap an untapped creature you control: Telethopter gains flying until end of turn.
Creature — Bird (2/2)
Cast this spell only if you've cast another spell this turn.
Flying
Creature — Shapeshifter (3/4)
As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color.
Creature — Goblin (2/2)
Mogg Conscripts can't attack unless you've cast a creature spell this turn.
Creature — Human Cleric (1/1)
, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.
Creature — Serpent (7/6)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature — Shapeshifter (0/0)
Flying
As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.
: Dracoplasm gets +1/+0 until end of turn.
Creature — Jackal (2/1)
Whenever Jackal Pup is dealt damage, it deals that much damage to you.
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