Mogg Squad
Tempest — uncommon
Creature — Goblin
Mogg Squad rulings:
There are no rulings for Mogg Squad.
Tempest — uncommon
Creature — Goblin
Mogg Squad rulings:
There are no rulings for Mogg Squad.
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Buy now! ▶Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Creature — Elemental Cat (1/1)
Flying
Pride of the Clouds gets +1/+1 for each other creature with flying on the battlefield.
Forecast — , Reveal Pride of the Clouds from your hand: Create a 1/1 white and blue Bird creature token with flying. (Activate only during your upkeep and only once each turn.)
Legendary Creature — Angel (3/3)
Flying, vigilance
Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield.
Creature — Rat (2/2)
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
Enchantment — Aura
Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Instant
Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.
Creature — Avatar (8/6)
Whenever Fell Shepherd deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn.
, Sacrifice another creature: Target creature gets -2/-2 until end of turn.
Creature — Spirit (5/4)
Menace
When Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn.
, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn.
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn.
Legendary Planeswalker — Jace
+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.
?2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
?8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
Legendary Creature — Human Assassin (4/4)
Menace
When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
Creature — Orc Archer (4/2)
Whenever another creature enters the battlefield under your control, target creature an opponent controls gets -1/-1 until end of turn.
Legendary Creature — Demon (5/3)
Flying, trample
When Orcus, Prince of Undeath enters the battlefield, choose one —
• Each other creature gets -X/-X until end of turn. You lose X life.
• Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.
Creature — Vampire Assassin (4/2)
When Skulking Killer enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures.
Creature — Specter (3/3)
Flying
When Specter of Mortality enters the battlefield, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
Enchantment — Aura
Enchant creature
At the beginning of each upkeep, put a plague counter on Traveling Plague.
Enchanted creature gets -1/-1 for each plague counter on Traveling Plague.
When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield.
Enchantment — Aura
Enchant creature
When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1 for each other creature you control.
Other creatures you control get -1/-1.
Creature — Beast (2/2)
Creatures with power less than Aura Gnarlid's power can't block it.
Aura Gnarlid gets +1/+1 for each Aura on the battlefield.
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