Pegasus Refuge
Tempest — rare
Enchantment
Sets Pegasus Refuge has been printed in:
Tempest — rare
Enchantment
Sets Pegasus Refuge has been printed in:
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Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
Enchantment
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.
: Destroy target Reflection.
Enchantment
All creatures lose all abilities and have base power and toughness 1/1.
Enchantment
Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
Enchantment
: Prevent all combat damage that would be dealt by target creature this turn.
Enchantment
All artifacts have shroud. (They can't be the targets of spells or abilities.)
Enchantment
Sacrifice two creatures: Create a 3/1 red Beast creature token named Carnivore.
Enchantment
When Duplicity enters the battlefield, exile the top five cards of your library face down.
At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand.
At the beginning of your end step, discard a card.
When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard.
Enchantment
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
Enchantment
: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
Enchantment
: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Enchantment
Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.
Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
Enchantment
Return Broken Fall to its owner's hand: Regenerate target creature.
Enchantment
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
Enchantment — Aura
Enchant creature
As Flickering Ward enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.
: Return Flickering Ward to its owner's hand.
Enchantment — Aura
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
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