Scragnoth
Tempest — uncommon
Creature — Beast
This spell can't be countered.
Protection from blue
It possesses no intelligence, only counter-intelligence.
Tempest — uncommon
Creature — Beast
This spell can't be countered.
Protection from blue
It possesses no intelligence, only counter-intelligence.
TCGPlayer low price:
Buy now! ▶Creature — Dinosaur (5/4)
This spell can't be countered.
Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.)
: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.
Creature — Human Werewolf // Creature — Werewolf (2/2)
This spell can't be countered.
, : You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Wildsong Howler
Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Legendary Creature — Troll Shaman (5/5)
This spell can't be countered.
Trample
Thrun, Breaker of Silence can't be the target of nongreen spells your opponents control or abilities from nongreen sources your opponents control.
As long as it's your turn, Thrun has indestructible.
Creature — Dinosaur (7/6)
This spell can't be countered.
Trample, hexproof
Creature — Kavu (4/4)
This spell can't be countered.
: Kavu Chameleon becomes the color of your choice until end of turn.
Creature — Sliver (2/2)
This spell can't be countered.
Sliver spells can't be countered.
Creature — Beast (8/8)
This spell can't be countered.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Legendary Creature — Troll Shaman (4/4)
This spell can't be countered.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
: Regenerate Thrun, the Last Troll.
Legendary Creature — Squirrel (1/1)
This spell can't be countered.
Indestructible
Toski, Bearer of Secrets attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
Creature — Insect (3/3)
This spell can't be countered.
Vexing Beetle gets +3/+3 as long as no opponent controls a creature.
Creature — Elk (3/3)
This spell can't be countered.
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
Creature — Hydra (0/0)
This spell can't be countered.
Haste, protection from blue
Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
Creature — Insect (2/2)
Flash
This spell can't be countered.
Reach, protection from blue
Creature — Shapeshifter (0/0)
This spell can't be countered.
You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.
Legendary Creature — Elder Dragon (5/7)
This spell can't be countered.
Flying, lifelink
Your opponents can't cast spells during your turn.
Creature — Beast (5/5)
This spell can't be countered.
Creature spells you control with power 5 or greater can't be countered.
Legendary Creature — Human Warrior (6/6)
Flash
This spell can't be countered.
Creature spells you control can't be countered.
Other creatures you control have trample.
Creature — Elemental Warrior (3/3)
This spell can't be countered.
Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
Protection from instants
Creature — Dryad (1/3)
You may exile a green card from your hand rather than pay this spell's mana cost.
Flash
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Elk Beast (6/6)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.
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