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Shadow Rift (Tempest)

Shadow Rift

Tempest — common

Instant

Sets Shadow Rift has been printed in:

Shadow Rift (Tempest)

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$2.12

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Rating:

9.17/10

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Cards like Shadow Rift in Tempest:

Whim of Volrath

Whim of Volrath

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")

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Whispers of the Muse

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Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Draw a card.

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Ertais Meddling

Ertai's Meddling

Instant

X can't be 0.
Target spell's controller exiles it with X delay counters on it.
At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.

5.1 /10
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Power Sink

Power Sink

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Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

6.8 /10
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Spell Blast

Spell Blast

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Counter target spell with mana value X. (For example, if that spell's mana cost is , X is 5.)

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Interdict

Interdict

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Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.)
Draw a card.

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Elvish Fury

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Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +2/+2 until end of turn.

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Twitch

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You may tap or untap target artifact, creature, or land.
Draw a card.

6.4 /10
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Dismiss

Dismiss

Instant

Counter target spell.
Draw a card.

6.9 /10
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Capsize

Capsize

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target permanent to its owner's hand.

8.9 /10
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Meditate

Meditate

Instant

Draw four cards. You skip your next turn.

2.5 /10
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Counterspell

Counterspell

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Counter target spell.

10 /10
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Intuition

Intuition

Instant

Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.

9.3 /10
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Reality Anchor

Reality Anchor

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Target creature loses shadow until end of turn.
Draw a card.

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Searing Touch

Searing Touch

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Searing Touch deals 1 damage to any target.

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Worthy Cause

Worthy Cause

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
As an additional cost to cast this spell, sacrifice a creature.
You gain life equal to the sacrificed creature's toughness.

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Add .

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Gallantry

Gallantry

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Target blocking creature gets +4/+4 until end of turn.
Draw a card.

2.4 /10
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Stun

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Target creature can't block this turn.
Draw a card.

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Cast this spell only before the combat damage step.
Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.

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