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Shimmering Wings (Tempest)

Shimmering Wings

Tempest — common

Enchantment — Aura

Sets Shimmering Wings has been printed in:

Shimmering Wings (Tempest)

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Cards like Shimmering Wings in Tempest:

Flickering Ward

Flickering Ward

Enchantment — Aura

Enchant creature
As Flickering Ward enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.
: Return Flickering Ward to its owner's hand.

8.3 /10
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Crown of Flames

Crown of Flames

Enchantment — Aura

Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
: Return Crown of Flames to its owner's hand.

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Volraths Curse

Volrath's Curse

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn.
: Return Volrath's Curse to its owner's hand.

2.8 /10
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Frog Tongue

Frog Tongue

Enchantment — Aura

Enchant creature
When Frog Tongue enters the battlefield, draw a card.
Enchanted creature has reach. (It can block creatures with flying.)

6.6 /10
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Broken Fall

Broken Fall

Enchantment

Return Broken Fall to its owner's hand: Regenerate target creature.

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Endless Scream

Endless Scream

Enchantment — Aura

Enchant creature
Endless Scream enters the battlefield with X scream counters on it.
Enchanted creature gets +1/+0 for each scream counter on Endless Scream.

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Gaseous Form

Gaseous Form

Enchantment — Aura

Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.

2.3 /10
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Sadistic Glee

Sadistic Glee

Enchantment — Aura

Enchant creature
Whenever a creature dies, put a +1/+1 counter on enchanted creature.

5.7 /10
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Tahngarths Rage

Tahngarth's Rage

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.

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Duplicity

Duplicity

Enchantment

When Duplicity enters the battlefield, exile the top five cards of your library face down.
At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand.
At the beginning of your end step, discard a card.
When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard.

0.3 /10
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Steal Enchantment

Steal Enchantment

Enchantment — Aura

Enchant enchantment
You control enchanted enchantment.

6.5 /10
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Storm Front

Storm Front

Enchantment

: Tap target creature with flying.

1 /10
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Dread of Night

Dread of Night

Enchantment

White creatures get -1/-1.

1.8 /10
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Eladamris Vineyard

Eladamri's Vineyard

Enchantment

At the beginning of each player's precombat main phase, that player adds .

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Gerrards Battle Cry

Gerrard's Battle Cry

Enchantment

: Creatures you control get +1/+1 until end of turn.

2.8 /10
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Legacys Allure

Legacy's Allure

Enchantment

At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.
Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.)

4.8 /10
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Propaganda

Propaganda

Enchantment

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

9.9 /10
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Sarcomancy

Sarcomancy

Enchantment

When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token.
At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.

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Chill

Chill

Enchantment

Red spells cost more to cast.

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Insight

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Enchantment

Whenever an opponent casts a green spell, you draw a card.

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