Souldrinker
Tempest — uncommon
Creature — Spirit
Pay 3 life: Put a +1/+1 counter on Souldrinker.
Don't drink and thrive.
Tempest — uncommon
Creature — Spirit
Pay 3 life: Put a +1/+1 counter on Souldrinker.
Don't drink and thrive.
TCGPlayer low price:
Buy now! ▶Creature — Vampire Wizard (2/2)
Flying
, Pay 2 life: Put a +1/+1 counter on Bloodtracker.
When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.
Creature — Vampire (3/3)
, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life.
Creature — Vampire Shaman Ally (3/3)
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
Creature — Vampire Rogue (2/3)
Flying
Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.
Creature — Aetherborn Vampire (2/2)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Lifelink
Creature — Human Cleric (1/3)
When Duskfang Mentor enters the battlefield, put a lifelink counter on target non-Human creature you control.
, : Put a +1/+1 counter on each creature you control with lifelink.
Creature — Zombie (2/2)
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it.
Creature — Vampire Knight (2/3)
Menace, lifelink
Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Creature — Faerie Rogue (2/2)
Flying
Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on Faerie Bladecrafter.
When Faerie Bladecrafter dies, each opponent loses X life and you gain X life, where X is its power.
Creature — Zombie (0/0)
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay . If you do, return Ghastly Remains to your hand.
Battle — Siege // Legendary Creature — Human Wizard (0/0)
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Ulgrotha enters the battlefield, it deals 3 damage to any other target and you gain 3 life.
Grandmother Ravi Sengir
Flying
Whenever a creature an opponent controls dies, put a +1/+1 counter on Grandmother Ravi Sengir and you gain 1 life.
Creature — Vampire (2/2)
Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life.
, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker.
Creature — Elf Shaman (2/2)
Whenever a land enters the battlefield under an opponent's control, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester.
Creature — Tiefling Warlock (2/2)
Lifelink
When Passageway Seer enters the battlefield, you take the initiative.
At the beginning of your end step, if you have the initiative, put a +1/+1 counter on Passageway Seer.
Legendary Creature — Cat Warrior (2/3)
Purraj of Urborg has first strike as long as it's attacking.
Whenever a player casts a black spell, you may pay . If you do, put a +1/+1 counter on Purraj of Urborg.
Creature — Halfling Citizen (2/2)
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Food token.
Whenever you sacrifice a Food, put a +1/+1 counter on Rapacious Guest.
When Rapacious Guest leaves the battlefield, target opponent loses life equal to its power.
Creature — Vampire (1/1)
Flying
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger. (Damage causes loss of life.)
Creature — Vampire Cleric (3/3)
Flying
Whenever you gain life, put a +1/+1 counter on Scion of the Swarm.
Creature — Skeleton (0/0)
Skeleton Scavengers enters the battlefield with a +1/+1 counter on it.
Pay for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.