Spirit Mirror
Tempest — rare
Enchantment
Sets Spirit Mirror has been printed in:
Tempest — rare
Enchantment
Sets Spirit Mirror has been printed in:
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Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
Enchantment
, Discard a card: Create a 1/1 white Pegasus creature token with flying.
Enchantment
When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token.
At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.
Enchantment
When Duplicity enters the battlefield, exile the top five cards of your library face down.
At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand.
At the beginning of your end step, discard a card.
When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard.
Enchantment
At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.
Enchantment
: Prevent all combat damage that would be dealt by target creature this turn.
Enchantment
All artifacts have shroud. (They can't be the targets of spells or abilities.)
Enchantment
All creatures lose all abilities and have base power and toughness 1/1.
Enchantment
Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
Enchantment
Sacrifice two creatures: Create a 3/1 red Beast creature token named Carnivore.
Enchantment
At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts they control.
Enchantment
At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.
Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.)
Enchantment
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
Enchantment
Return Broken Fall to its owner's hand: Regenerate target creature.
Enchantment
: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
Enchantment — Aura
Enchant creature
As Flickering Ward enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.
: Return Flickering Ward to its owner's hand.
Enchantment
Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.
Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
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