Verdant Force
Tempest — rare
Creature — Elemental
Sets Verdant Force has been printed in:
Tempest — rare
Creature — Elemental
Sets Verdant Force has been printed in:
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Buy now! ▶Creature — Wurm (6/6)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Dog (4/1)
When Mongrel Pack dies during combat, create four 1/1 green Dog creature tokens.
Creature — Elephant (3/3)
: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate only once each turn.
Creature — Spider (1/3)
Reach (This creature can block creatures with flying.)
Creature — Insect (1/1)
Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature — Serpent (7/6)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature — Rhino (4/4)
Charging Rhino can't be blocked by more than one creature.
Legendary Creature — Phyrexian Human Warrior (7/5)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Commander Greven il-Vec enters the battlefield, sacrifice a creature.
Legendary Creature — Elf Warrior (2/2)
Other Elf creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Other Elves have shroud. (They can't be the targets of spells or abilities.)
Creature — Dog (2/2)
Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library.
Creature — Drake (2/3)
Flying
Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.
Creature — Dryad (2/1)
Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.
Creature — Treefolk (3/4)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Minion (0/0)
Trample
As Minion of the Wastes enters the battlefield, pay any amount of life.
Minion of the Wastes's power and toughness are each equal to the life paid as it entered the battlefield.
Creature — Licid (1/1)
, : Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
: Regenerate enchanted creature.
Creature — Insect (3/1)
Shroud (This creature can't be the target of spells or abilities.)
Creature — Lizard (2/2)
: Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
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