Warmth
Tempest — uncommon
Enchantment
Warmth rulings:
2004-10-04: It triggers on all opposing players.
Tempest — uncommon
Enchantment
Warmth rulings:
2004-10-04: It triggers on all opposing players.
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Whenever an opponent casts a multicolored spell, you gain 4 life.
Creature — Human Soldier (2/1)
Protection from multicolored
Whenever an opponent casts a multicolored spell, you gain 1 life.
Enchantment
When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield.
Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.
Creature — Human Werewolf // Creature — Werewolf (3/3)
Ward—Discard a card.
Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Graveyard Glutton
Ward—Discard a card.
Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Artifact
Whenever a player casts a red spell, you may pay . If you do, you gain 1 life.
Legendary Creature — Human Advisor (2/3)
Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.
Legendary Planeswalker — Quintorius
Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.
+1: Create a 3/2 red and white Spirit creature token.
?3: Discover 4.
?6: Exile any number of target cards from your graveyard. Add for each card exiled this way. You may play those cards this turn.
Creature — Dragon (4/3)
Flying
Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.
Enchantment
Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.
Creature — Eldrazi Leech (6/4)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, target opponent loses 3 life and you gain 3 life.
Creature — Kithkin Cleric (1/1)
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
Creature — Human Cleric (2/3)
When Auspicious Ancestor dies, you gain 3 life.
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
Legendary Creature — Sphinx (6/6)
Flying
When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn.
Whenever Azor attacks, you may pay . If you do, you gain X life and draw X cards.
Creature — Spirit Horror (2/4)
Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.
Whenever you cast a white spell, you gain 3 life.
Creature — Treefolk Shaman (2/4)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever a player casts a Goblin spell, you may pay . If you do, you gain 2 life.
Legendary Artifact
Black creature spells you cast cost less to cast.
Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
Artifact
Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.
Enchantment — Aura Curse
Enchant player
Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance.
When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.
Creature — Spirit (2/2)
, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life.
Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.
Creature — Human Wizard (0/4)
Whenever you cast a blue, black, or red spell, you gain 1 life.
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