Abundance
Tenth Edition — rare
Enchantment
Sets Abundance has been printed in:
Tenth Edition — rare
Enchantment
Sets Abundance has been printed in:
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Buy now! ▶Enchantment — Aura
Enchant creature
All creatures able to block enchanted creature do so.
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Creature — Elf Druid Warrior (2/2)
When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Enchantment — Aura
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
Enchantment
As Story Circle enters the battlefield, choose a color.
: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Prevent all damage that would be dealt to and dealt by enchanted creature.
Enchantment
Discard a land card: Seismic Assault deals 2 damage to any target.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +2/+2 and has ": This creature deals 1 damage to any target."
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature.
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
Enchantment
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
Enchantment
At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+2 and attacks each combat if able.
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
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