Arcanis the Omnipotent
Tenth Edition — rare
Legendary Creature — Wizard
Sets Arcanis the Omnipotent has been printed in:
Tenth Edition — rare
Legendary Creature — Wizard
Sets Arcanis the Omnipotent has been printed in:
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Buy now! ▶Creature — Serpent (11/11)
When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.
Creature — Wurm (7/7)
At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.
Creature — Vedalken Wizard (1/2)
, : Return target permanent you control to its owner's hand.
Creature — Beast (1/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.
Creature — Bird Soldier Wizard (3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Target player reveals the top card of their library.
Creature — Djinn (5/6)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Creature — Serpent (6/6)
Sea Monster can't attack unless defending player controls an Island.
Creature — Cephalid Wizard (1/1)
Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
Creature — Antelope Beast (5/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, return a green creature you control to its owner's hand.
Creature — Viashino Scout (2/1)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)
Legendary Creature — Merfolk Wizard (1/3)
: Target player mills three cards.
Creature — Spirit (2/2)
At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.
Enchantment
At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.
Creature — Human Wizard (2/2)
When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
Creature — Bird Soldier (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Fisher dies, you may draw a card.
Creature — Kavu (3/3)
When Kavu Climber enters the battlefield, draw a card.
Legendary Creature — Avatar Minion (4/4)
When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
Artifact Creature — Masticore (5/5)
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card.
At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.
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