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Ascendant Evincar (Tenth Edition)

Ascendant Evincar

Tenth Edition — rare

Legendary Creature — Phyrexian Vampire Noble

Sets Ascendant Evincar has been printed in:

Ascendant Evincar (Tenth Edition)

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Cards like Ascendant Evincar in Tenth Edition:

Lord of the Pit

Lord of the Pit

Creature — Demon (7/7)

Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.

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Nightmare

Nightmare

Creature — Nightmare Horse (0/0)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.

5.8 /10
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Sengir Vampire

Sengir Vampire

Creature — Vampire (4/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

4.5 /10
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Mass of Ghouls

Mass of Ghouls

Creature — Zombie Warrior (5/3)

0.7 /10
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Phage the Untouchable

Phage the Untouchable

Legendary Creature — Avatar Minion (4/4)

When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.

7.6 /10
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Aven Windreader

Aven Windreader

Creature — Bird Soldier Wizard (3/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)
: Target player reveals the top card of their library.

0.9 /10
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Lord of the Undead

Lord of the Undead

Creature — Zombie (2/2)

Other Zombie creatures get +1/+1.
, : Return target Zombie card from your graveyard to your hand.

8.9 /10
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Shivan Dragon

Shivan Dragon

Creature — Dragon (5/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.

6.4 /10
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Shivan Hellkite

Shivan Hellkite

Creature — Dragon (5/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Hellkite deals 1 damage to any target.

5.3 /10
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Vampire Bats

Vampire Bats

Creature — Bat (0/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.

2.2 /10
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Elven Riders

Elven Riders

Creature — Elf (3/3)

Elven Riders can't be blocked except by Walls and/or creatures with flying.

1.8 /10
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Mahamoti Djinn

Mahamoti Djinn

Creature — Djinn (5/6)

Flying (This creature can't be blocked except by creatures with flying or reach.)

2.6 /10
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Mantis Engine

Mantis Engine

Artifact Creature — Insect (3/3)

: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

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Nekrataal

Nekrataal

Creature — Human Assassin (2/1)

First strike
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

6.9 /10
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Scalpelexis

Scalpelexis

Creature — Beast (1/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.

1.8 /10
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Tangle Spider

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Creature — Spider (3/4)

Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)

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Air Elemental

Air Elemental

Creature — Elemental (4/4)

Flying

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Angel of Mercy

Angel of Mercy

Creature — Angel (3/3)

Flying
When Angel of Mercy enters the battlefield, you gain 3 life.

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Dusk Imp

Dusk Imp

Creature — Imp (2/1)

Flying

0.5 /10
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Festering Goblin

Festering Goblin

Creature — Zombie Goblin (1/1)

When Festering Goblin dies, target creature gets -1/-1 until end of turn.

4.3 /10
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