Commune with Nature
Tenth Edition — common
Sorcery
Sets Commune with Nature has been printed in:
Tenth Edition — common
Sorcery
Sets Commune with Nature has been printed in:
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Hurricane deals X damage to each creature with flying and each player.
Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
Sorcery
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
Sorcery
Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles.
Sorcery
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Sorcery
Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.
Sorcery
Return target creature card from your graveyard to your hand.
Draw a card.
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
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