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Field Marshal (Tenth Edition)

Field Marshal

Tenth Edition — Rare

Creature Human Soldier

Field Marshal is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander

Field Marshal (Tenth Edition)
Price: PaperMTGO

TCGPlayer avg. price:

$5.96

$4.30 $5.96 $7.44
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Rating:

8.66/10

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Cards like Field Marshal in Standard format:

Drogskol Shieldmate

Drogskol Shieldmate

Creature Spirit Soldier (2/3)

Flash (You may cast this spell any time you could cast an instant.)

When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn.

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Kor Bladewhirl

Kor Bladewhirl

Creature Kor Soldier Ally (2/2)

Rally Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn.

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Relief Captain

Relief Captain

Creature Kor Knight Ally (3/2)

When Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)

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Thalia  Heretic Cathar

Thalia, Heretic Cathar

Legendary Creature Human Soldier (3/2)

First strike

Creatures and nonbasic lands your opponents control enter the battlefield tapped.

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Inspiring Captain

Inspiring Captain

Creature Human Knight (3/3)

When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.

6.5 /10
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Arashin Foremost

Arashin Foremost

Creature Human Warrior (2/2)

Double strike

Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.

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Ondu Greathorn

Ondu Greathorn

Creature Beast (2/3)

First strike

Landfall Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn.

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Odric  Lunarch Marshal

Odric, Lunarch Marshal

Legendary Creature Human Soldier (3/3)

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

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Paranoid Parish Blade

Paranoid Parish-Blade

Creature Human Soldier (3/2)

Delirium Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.

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Stone Haven Outfitter

Stone Haven Outfitter

Creature Kor Artificer Ally (2/2)

Equipped creatures you control get +1/+1.

Whenever an equipped creature you control dies, draw a card.

6.1 /10
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Felidar Guardian

Felidar Guardian

Creature Cat Beast (1/4)

When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.

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Anafenza  Kin Tree Spirit

Anafenza, Kin-Tree Spirit

Legendary Creature Spirit Soldier (2/2)

Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

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Lantern Scout

Lantern Scout

Creature Human Scout Ally (3/2)

Rally Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.

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Makindi Patrol

Makindi Patrol

Creature Human Knight Ally (2/3)

Rally Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.

5.8 /10
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It That Rides as One

It That Rides as One

Creature Human Knight (1/1)

First strike, lifelink

At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.

5.2 /10
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Lone Rider

Lone Rider

Creature Human Knight (1/1)

First strike, lifelink

At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.

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Sanctifier of Souls

Sanctifier of Souls

Creature Human Cleric (2/3)

Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn.

, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.

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Aetherstorm Roc

Aetherstorm Roc

Creature Bird (3/3)

Flying

Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get (an energy counter).

Whenever Aetherstorm Roc attacks, you may pay . If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.

5.7 /10
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Eddytrail Hawk

Eddytrail Hawk

Creature Bird (1/2)

Flying

When Eddytrail Hawk enters the battlefield, you get (two energy counters).

Whenever Eddytrail Hawk attacks, you may pay . If you do, another target attacking creature gains flying until end of turn.

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Knight of the White Orchid

Knight of the White Orchid

Creature Human Knight (2/2)

First strike

When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.

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