High Ground
Tenth Edition — uncommon
Enchantment
High Ground rulings:
There are no rulings for High Ground.
Tenth Edition — uncommon
Enchantment
High Ground rulings:
There are no rulings for High Ground.
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Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
Creature — Kithkin Soldier (1/1)
, : Put a +1/+1 counter on target Soldier creature.
Each creature you control with a +1/+1 counter on it can block an additional creature each combat.
Artifact — Equipment
Equipped creature gets +0/+3 and can block an additional creature each combat.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature can block an additional creature each combat.
Equip
Creature — Elf Soldier (4/4)
When Entourage of Trest enters the battlefield, you become the monarch.
Entourage of Trest can block an additional creature each combat as long as you're the monarch.
Creature — Human Soldier (2/4)
Foriysian Brigade can block an additional creature each combat.
Creature — Human Soldier (0/5)
Flash (You may cast this spell any time you could cast an instant.)
Defender
Foriysian Interceptor can block an additional creature each combat.
Artifact
: Add .
: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn.
As long as Foriysian Totem is a creature, it can block an additional creature each combat.
Creature — Treefolk (7/7)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Ghastbark Twins can block an additional creature each combat.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can block an additional creature each combat.
Creature — Cat Soldier (4/6)
Vigilance
Kemba's Legion can block an additional creature each combat for each Equipment attached to Kemba's Legion.
Creature — Human Knight (3/3)
Knight of Sorrows can block an additional creature each combat.
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Creature — Giant Warrior (5/3)
Lairwatch Giant can block an additional creature each combat.
Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.
Artifact Creature — Construct (3/1)
Night Market Guard can block an additional creature each combat.
Creature — Elf Archer (2/5)
Reach (This creature can block creatures with flying.)
Selesnya Sagittars can block an additional creature each combat.
Creature — Dinosaur (4/4)
Spike-Tailed Ceratops can block an additional creature each combat.
Creature — Werewolf Horror // Creature — Eldrazi Werewolf (2/4)
Tangleclaw Werewolf can block an additional creature each combat.
: Transform Tangleclaw Werewolf.
Fibrous Entangler
Vigilance
Fibrous Entangler must be blocked if able.
Fibrous Entangler can block an additional creature each combat.
Creature — Human Warrior (2/2)
Trueheart Duelist can block an additional creature each combat.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)
Creature — Dragon (4/4)
Flying
Menace (This creature can't be blocked except by two or more creatures.)
Two-Headed Dragon can block an additional creature each combat.
: Two-Headed Dragon gets +2/+0 until end of turn.
Creature — Giant (4/4)
Trample
Two-Headed Giant of Foriys can block an additional creature each combat.
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