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High Ground (Tenth Edition)

High Ground

Tenth Edition — uncommon

Enchantment

Sets High Ground has been printed in:

High Ground (Tenth Edition)

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$0.24

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Rating:

4.14/10

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Cards like High Ground in Tenth Edition:

Holy Strength

Holy Strength

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+2.

3.7 /10
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Spirit Link

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Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.

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Pacifism

Pacifism

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block.

8.2 /10
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Shimmering Wings

Shimmering Wings

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
: Return Shimmering Wings to its owner's hand.

6.8 /10
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Angelic Chorus

Angelic Chorus

Enchantment

Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.

8.1 /10
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Glorious Anthem

Glorious Anthem

Enchantment

Creatures you control get +1/+1.

8.3 /10
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Robe of Mirrors

Robe of Mirrors

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has shroud. (It can't be the target of spells or abilities.)

6.1 /10
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Firebreathing

Firebreathing

Enchantment — Aura

Enchant creature
: Enchanted creature gets +1/+0 until end of turn.

3.8 /10
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Heart of Light

Heart of Light

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Prevent all damage that would be dealt to and dealt by enchanted creature.

1.9 /10
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Mobilization

Mobilization

Enchantment

Soldier creatures have vigilance.
: Create a 1/1 white Soldier creature token.

7.2 /10
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Pariah

Pariah

Enchantment — Aura

Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.

8.5 /10
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Rule of Law

Rule of Law

Enchantment

Each player can't cast more than one spell each turn.

9.3 /10
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Serras Embrace

Serra's Embrace

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.

4.3 /10
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Unholy Strength

Unholy Strength

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+1.

3.8 /10
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Aura of Silence

Aura of Silence

Enchantment

Artifact and enchantment spells your opponents cast cost more to cast.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.

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Root Maze

Root Maze

Enchantment

Artifacts and lands enter the battlefield tapped.

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Story Circle

Story Circle

Enchantment

As Story Circle enters the battlefield, choose a color.
: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

4.4 /10
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Telepathy

Telepathy

Enchantment

Your opponents play with their hands revealed.

8.4 /10
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Loyal Sentry

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Creature — Human Soldier (1/1)

When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.

4 /10
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First strike (This creature deals combat damage before creatures without first strike.)

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