Pacifism
Tenth Edition — common
Enchantment — Aura
Sets Pacifism has been printed in:
Tenth Edition — common
Enchantment — Aura
Sets Pacifism has been printed in:
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Buy now! ▶Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Prevent all damage that would be dealt to and dealt by enchanted creature.
Enchantment
Each creature you control can block an additional creature each combat.
Enchantment — Aura
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
Enchantment
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
Enchantment
Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
Enchantment
Artifact and enchantment spells your opponents cast cost more to cast.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.
Enchantment
Soldier creatures have vigilance.
: Create a 1/1 white Soldier creature token.
Enchantment
Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
Enchantment
As Story Circle enters the battlefield, choose a color.
: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Creature — Human Rebel (2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
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