Plague Beetle
Tenth Edition — common
Creature — Insect
Sets Plague Beetle has been printed in:
Tenth Edition — common
Creature — Insect
Sets Plague Beetle has been printed in:
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Buy now! ▶Creature — Wraith (3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature — Zombie Goblin (1/1)
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
Creature — Phyrexian Minion (3/3)
When Sleeper Agent enters the battlefield, target opponent gains control of it.
At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
Creature — Bat (0/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
Legendary Creature — Phyrexian Vampire Noble (3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
Creature — Faerie (1/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud Sprite can block only creatures with flying.
Creature — Human Cleric Mercenary (2/2)
, , Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
Creature — Skeleton (1/1)
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Creature — Insect (1/1)
: Target creature can't block Duct Crawler this turn.
Creature — Elf Berserker (1/1)
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Creature — Zombie Spirit (3/3)
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
Creature — Zombie (2/2)
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
Creature — Zombie Wizard (2/1)
: Target blue or red creature gets +1/+0 until end of turn.
Creature — Horror (4/4)
When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.
Creature — Human Mercenary (2/2)
When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.
Creature — Human Soldier (1/1)
: Honor Guard gets +0/+1 until end of turn.
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