Primal Rage
Tenth Edition — uncommon
Enchantment
Sets Primal Rage has been printed in:
Tenth Edition — uncommon
Enchantment
Sets Primal Rage has been printed in:
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Buy now! ▶Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Enchantment — Aura
Enchant creature
All creatures able to block enchanted creature do so.
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment
Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
Creature — Elf Druid (2/1)
Lands you control have ": Add one mana of any color."
Creature — Spider (1/3)
Reach (This creature can block creatures with flying.)
Creature — Human Wizard (2/1)
: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Dryad (2/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Dryad (1/1)
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.
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