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Recover (Tenth Edition)

Recover

Tenth Edition — common

Sorcery

Recover (Tenth Edition)

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$0.06

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Cards like Recover in Tenth Edition:

Midnight Ritual

Midnight Ritual

Sorcery

Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.

1.1 /10
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Agonizing Memories

Agonizing Memories

Sorcery

Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

1.1 /10
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Diabolic Tutor

Diabolic Tutor

Sorcery

Search your library for a card, put that card into your hand, then shuffle.

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Distress

Distress

Sorcery

Target player reveals their hand. You choose a nonland card from it. That player discards that card.

4.4 /10
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Recollect

Recollect

Sorcery

Return target card from your graveyard to your hand.

6.1 /10
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Assassinate

Assassinate

Sorcery

Destroy target tapped creature.

4.8 /10
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Cruel Edict

Cruel Edict

Sorcery

Target opponent sacrifices a creature.

3.7 /10
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Consume Spirit

Consume Spirit

Sorcery

Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.

6.3 /10
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Mind Rot

Mind Rot

Sorcery

Target player discards two cards.

6 /10
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Rain of Tears

Rain of Tears

Sorcery

Destroy target land.

3.1 /10
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Stronghold Discipline

Stronghold Discipline

Sorcery

Each player loses 1 life for each creature they control.

2.7 /10
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Beacon of Unrest

Beacon of Unrest

Sorcery

Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.

9.1 /10
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Head Games

Head Games

Sorcery

Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles.

6 /10
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Sylvan Scrying

Sylvan Scrying

Sorcery

Search your library for a land card, reveal it, put it into your hand, then shuffle.

9.6 /10
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Angelic Blessing

Angelic Blessing

Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

1.5 /10
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Deathmark

Deathmark

Sorcery

Destroy target green or white creature.

3.3 /10
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Reminisce

Reminisce

Sorcery

Target player shuffles their graveyard into their library.

4.6 /10
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Spitting Earth

Spitting Earth

Sorcery

Spitting Earth deals damage to target creature equal to the number of Mountains you control.

6.4 /10
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Threaten

Threaten

Sorcery

Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and this turn.)

5.8 /10
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Afflict

Afflict

Instant

Target creature gets -1/-1 until end of turn.
Draw a card.

3.1 /10
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