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Unholy Strength (Tenth Edition)
Unholy Strength (Tenth Edition)

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$0.03

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Rating:

3.74/10

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Cards like Unholy Strength in Tenth Edition:

Firebreathing

Firebreathing

Enchantment — Aura

Enchant creature
: Enchanted creature gets +1/+0 until end of turn.

3.7 /10
$0.03
Holy Strength

Holy Strength

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+2.

3.6 /10
$0.09
Contaminated Bond

Contaminated Bond

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.

4.1 /10
$0.15
Fear

Fear

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

4.9 /10
$0.12
Robe of Mirrors

Robe of Mirrors

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has shroud. (It can't be the target of spells or abilities.)

6.1 /10
$0.24
Shimmering Wings

Shimmering Wings

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
: Return Shimmering Wings to its owner's hand.

6.8 /10
$0.19
Spirit Link

Spirit Link

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.

8.4 /10
$0.63
Grave Pact

Grave Pact

Enchantment

Whenever a creature you control dies, each other player sacrifices a creature.

9.7 /10
~$14
High Ground

High Ground

Enchantment

Each creature you control can block an additional creature each combat.

4.1 /10
$0.23
Mortal Combat

Mortal Combat

Enchantment

At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.

6.6 /10
$5.61
No Rest for the Wicked

No Rest for the Wicked

Enchantment

Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.

6.1 /10
$0.53
Megrim

Megrim

Enchantment

Whenever an opponent discards a card, Megrim deals 2 damage to that player.

9.1 /10
$0.41
Root Maze

Root Maze

Enchantment

Artifacts and lands enter the battlefield tapped.

7.9 /10
$6.24
Telepathy

Telepathy

Enchantment

Your opponents play with their hands revealed.

8.4 /10
$0.34
Underworld Dreams

Underworld Dreams

Enchantment

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.

9.5 /10
$2.59
Vampire Bats

Vampire Bats

Creature — Bat (0/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.

2.2 /10
$0.07
Festering Goblin

Festering Goblin

Creature — Zombie Goblin (1/1)

When Festering Goblin dies, target creature gets -1/-1 until end of turn.

4.3 /10
$0.20
Plague Beetle

Plague Beetle

Creature — Insect (1/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

3.3 /10
$0.07
Sleeper Agent

Sleeper Agent

Creature — Phyrexian Minion (3/3)

When Sleeper Agent enters the battlefield, target opponent gains control of it.
At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.

6.2 /10
$1.96
Arcane Teachings

Arcane Teachings

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +2/+2 and has ": This creature deals 1 damage to any target."

4.5 /10
$0.32

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