Vampire Bats
Tenth Edition — common
Creature — Bat
Sets Vampire Bats has been printed in:
Tenth Edition — common
Creature — Bat
Sets Vampire Bats has been printed in:
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Buy now! ▶Creature — Zombie Goblin (1/1)
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
Creature — Elf Berserker (1/1)
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Creature — Zombie Wizard (2/1)
: Target blue or red creature gets +1/+0 until end of turn.
Creature — Human Soldier (1/1)
: Honor Guard gets +0/+1 until end of turn.
Creature — Human Cleric (1/1)
: Target creature gets +1/+1 until end of turn.
Creature — Zombie Insect (2/2)
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
Creature — Insect (1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature — Phyrexian Minion (3/3)
When Sleeper Agent enters the battlefield, target opponent gains control of it.
At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
Creature — Dragon (2/2)
Flying
: Furnace Whelp gets +1/+0 until end of turn.
Creature — Demon (7/7)
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
Creature — Vampire (4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Creature — Dragon (5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Shivan Dragon gets +1/+0 until end of turn.
Legendary Creature — Phyrexian Vampire Noble (3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
Creature — Faerie (1/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud Sprite can block only creatures with flying.
Creature — Specter (2/2)
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
Creature — Nightmare Horse (0/0)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
Creature — Rat (2/2)
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
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