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Vedalken Mastermind (Tenth Edition)

Vedalken Mastermind

Tenth Edition — uncommon

Creature — Vedalken Wizard

Sets Vedalken Mastermind has been printed in:

Vedalken Mastermind (Tenth Edition)

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Cards like Vedalken Mastermind in Tenth Edition:

Spiketail Hatchling

Spiketail Hatchling

Creature — Drake (1/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays .

4.6 /10
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Sage Owl

Sage Owl

Creature — Bird (1/1)

Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.

6.5 /10
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Sky Weaver

Sky Weaver

Creature — Metathran Wizard (2/1)

: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

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Lumengrid Warden

Lumengrid Warden

Creature — Human Wizard (1/3)

0.2 /10
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Merfolk Looter

Merfolk Looter

Creature — Merfolk Rogue (1/1)

: Draw a card, then discard a card.

8.7 /10
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Denizen of the Deep

Denizen of the Deep

Creature — Serpent (11/11)

When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.

3.3 /10
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Viashino Sandscout

Viashino Sandscout

Creature — Viashino Scout (2/1)

Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)

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Arcanis the Omnipotent

Arcanis the Omnipotent

Legendary Creature — Wizard (3/4)

: Draw three cards.
: Return Arcanis the Omnipotent to its owner's hand.

9.2 /10
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Cephalid Constable

Cephalid Constable

Creature — Cephalid Wizard (1/1)

Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.

6.8 /10
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Academy Researchers

Academy Researchers

Creature — Human Wizard (2/2)

When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.

2.5 /10
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Aven Windreader

Aven Windreader

Creature — Bird Soldier Wizard (3/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)
: Target player reveals the top card of their library.

0.9 /10
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Might Weaver

Might Weaver

Creature — Human Wizard (2/1)

: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

0.2 /10
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Rootwater Matriarch

Rootwater Matriarch

Creature — Merfolk (2/3)

: Gain control of target creature for as long as that creature is enchanted.

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Samite Healer

Samite Healer

Creature — Human Cleric (1/1)

: Prevent the next 1 damage that would be dealt to any target this turn.

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Thrull Surgeon

Thrull Surgeon

Creature — Thrull (1/1)

, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.

1.7 /10
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Ambassador Laquatus

Ambassador Laquatus

Legendary Creature — Merfolk Wizard (1/3)

: Target player mills three cards.

4.7 /10
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Crafty Pathmage

Crafty Pathmage

Creature — Human Wizard (1/1)

: Target creature with power 2 or less can't be blocked this turn.

2 /10
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Dreamborn Muse

Dreamborn Muse

Creature — Spirit (2/2)

At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.

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Drudge Skeletons

Drudge Skeletons

Creature — Skeleton (1/1)

: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

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Ghost Warden

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: Target creature gets +1/+1 until end of turn.

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