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Ball Lightning (The Dark)
Ball Lightning (The Dark)

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Cards like Ball Lightning in The Dark:

Goblin Rock Sled

Goblin Rock Sled

Creature — Goblin (3/1)

Trample
Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn.
Goblin Rock Sled can't attack unless defending player controls a Mountain.

0.3 /10
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Orc General

Orc General

Creature — Orc Warrior (2/2)

, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.

1.7 /10
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Brothers of Fire

Brothers of Fire

Creature — Human Shaman (2/2)

: Brothers of Fire deals 1 damage to any target and 1 damage to you.

0.7 /10
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Cave People

Cave People

Creature — Human (1/4)

Whenever Cave People attacks, it gets +1/-2 until end of turn.
, : Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

0.4 /10
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Fire Drake

Fire Drake

Creature — Drake (1/2)

Flying
: Fire Drake gets +1/+0 until end of turn. Activate only once each turn.

0.3 /10
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Goblin Hero

Goblin Hero

Creature — Goblin (2/2)

0.9 /10
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Goblin Wizard

Goblin Wizard

Creature — Goblin Wizard (1/1)

: You may put a Goblin permanent card from your hand onto the battlefield.
: Target Goblin gains protection from white until end of turn.

4.8 /10
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Sisters of the Flame

Sisters of the Flame

Creature — Human Shaman (2/2)

: Add .

3.2 /10
$1.20
Marsh Goblins

Marsh Goblins

Creature — Goblin (1/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

0.6 /10
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Scarwood Goblins

Scarwood Goblins

Creature — Goblin (2/2)

0.4 /10
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The Fallen

The Fallen

Creature — Zombie (2/3)

At the beginning of your upkeep, The Fallen deals 1 damage to each opponent and planeswalker it has dealt damage to this game.

1.1 /10
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Goblin Digging Team

Goblin Digging Team

Creature — Goblin (1/1)

, Sacrifice Goblin Digging Team: Destroy target Wall.

1.5 /10
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Goblins of the Flarg

Goblins of the Flarg

Creature — Goblin Warrior (1/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
When you control a Dwarf, sacrifice Goblins of the Flarg.

2.3 /10
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Nameless Race

Nameless Race

Creature (0/0)

Trample
As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.
Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield.

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Season of the Witch

Season of the Witch

Enchantment

At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.
At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.

3.7 /10
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Preacher

Preacher

Creature — Human Cleric (1/1)

You may choose not to untap Preacher during your untap step.
: For as long as Preacher remains tapped, gain control of target creature of an opponent's choice they control.

3.4 /10
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Apprentice Wizard

Apprentice Wizard

Creature — Human Wizard (0/1)

, : Add .

6.9 /10
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Banshee

Banshee

Creature — Spirit (0/1)

, : Banshee deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.

1.2 /10
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Bog Imp

Bog Imp

Creature — Imp (1/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)

1.6 /10
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Carnivorous Plant

Carnivorous Plant

Creature — Plant Wall (4/5)

Defender

1.1 /10
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