Cave People
The Dark — uncommon
Creature — Human
Sets Cave People has been printed in:
The Dark — uncommon
Creature — Human
Sets Cave People has been printed in:
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Buy now! ▶Creature — Goblin Wizard (1/1)
: You may put a Goblin permanent card from your hand onto the battlefield.
: Target Goblin gains protection from white until end of turn.
Creature — Drake (1/2)
Flying
: Fire Drake gets +1/+0 until end of turn. Activate only once each turn.
Creature — Orc Warrior (2/2)
, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.
Creature — Elemental (6/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
Creature — Human Shaman (2/2)
: Brothers of Fire deals 1 damage to any target and 1 damage to you.
Creature — Goblin (3/1)
Trample
Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn.
Goblin Rock Sled can't attack unless defending player controls a Mountain.
Creature — Hag (1/1)
, : Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
: Target creature loses forestwalk until end of turn.
Creature — Zombie (2/2)
Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.
Creature — Slug (2/4)
Whenever Spitting Slug blocks or becomes blocked, you may pay . If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.
Creature — Goblin (1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature — Human Cleric (1/1)
: Witch Hunter deals 1 damage to target player or planeswalker.
, : Return target creature an opponent controls to its owner's hand.
Creature — Beast (2/3)
Lurker can't be the target of spells unless it attacked or blocked this turn.
Creature — Merfolk Assassin (1/2)
: Destroy target creature with islandwalk.
Creature — Human Minion (2/1)
, : Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.
Creature — Human Rogue (2/2)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
, : Unless an opponent pays , gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.
Creature — Human (2/2)
, : Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.
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