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Deep Water (The Dark)

Deep Water

The Dark — common

Enchantment

Sets Deep Water has been printed in:

Deep Water (The Dark)

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Cards like Deep Water in The Dark:

Dance of Many

Dance of Many

Enchantment

When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature.
When Dance of Many leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice Dance of Many.
At the beginning of your upkeep, sacrifice Dance of Many unless you pay .

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Sunken City

Sunken City

Enchantment

At the beginning of your upkeep, sacrifice Sunken City unless you pay .
Blue creatures get +1/+1.

1.4 /10
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Tangle Kelp

Tangle Kelp

Enchantment — Aura

Enchant creature
When Tangle Kelp enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.

0.2 /10
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Erosion

Erosion

Enchantment — Aura

Enchant land
At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays or 1 life.

1.1 /10
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Gaeas Touch

Gaea's Touch

Enchantment

: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
Sacrifice Gaea's Touch: Add .

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Mana Vortex

Mana Vortex

Enchantment

When you cast this spell, counter it unless you sacrifice a land.
At the beginning of each player's upkeep, that player sacrifices a land.
When there are no lands on the battlefield, sacrifice Mana Vortex.

4.3 /10
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Psychic Allergy

Psychic Allergy

Enchantment

As Psychic Allergy enters the battlefield, choose a color.
At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control.
At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.

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Dark Heart of the Wood

Dark Heart of the Wood

Enchantment

Sacrifice a Forest: You gain 3 life.

2.5 /10
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Flood

Flood

Enchantment

: Tap target creature without flying.

4.2 /10
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Merfolk Assassin

Merfolk Assassin

Creature — Merfolk Assassin (1/2)

: Destroy target creature with islandwalk.

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Drowned

Drowned

Creature — Zombie (1/1)

: Regenerate Drowned.

0.9 /10
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Giant Shark

Giant Shark

Creature — Shark (4/4)

Giant Shark can't attack unless defending player controls an Island.
Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn.
When you control no Islands, sacrifice Giant Shark.

1.7 /10
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Scarwood Hag

Scarwood Hag

Creature — Hag (1/1)

, : Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
: Target creature loses forestwalk until end of turn.

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Electric Eel

Electric Eel

Creature — Fish (1/1)

When Electric Eel enters the battlefield, it deals 1 damage to you.
: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.

0.1 /10
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Season of the Witch

Season of the Witch

Enchantment

At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.
At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.

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Hidden Path

Hidden Path

Enchantment

Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

2.9 /10
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Worms of the Earth

Worms of the Earth

Enchantment

Players can't play lands.
Lands can't enter the battlefield.
At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to that player. If a player does either, destroy Worms of the Earth.

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Blood Moon

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Enchantment

Nonbasic lands are Mountains.

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Brainwash

Brainwash

Enchantment — Aura

Enchant creature
Enchanted creature can't attack unless its controller pays .

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Curse Artifact

Curse Artifact

Enchantment — Aura

Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless they sacrifice that artifact.

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