Advanced card search Random card
Merfolk Assassin (The Dark)

Merfolk Assassin

The Dark — uncommon

Creature — Merfolk Assassin

Sets Merfolk Assassin has been printed in:

Merfolk Assassin (The Dark)

TCGPlayer low price:

$1.89

Buy now! ▶

Loading price data
Loading

Rating:

0.87/10

Rate This:

Cards like Merfolk Assassin in The Dark:

Drowned

Drowned

Creature — Zombie (1/1)

: Regenerate Drowned.

0.9 /10
$0.23
Exorcist

Exorcist

Creature — Human Cleric (1/1)

, : Destroy target black creature.

1.4 /10
~$15
Bog Imp

Bog Imp

Creature — Imp (1/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)

1.6 /10
$0.26
Frankensteins Monster

Frankenstein's Monster

Creature — Zombie (0/1)

As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.

1.1 /10
~$10
Pikemen

Pikemen

Creature — Human Soldier (1/1)

First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2.9 /10
$0.25
Scarwood Hag

Scarwood Hag

Creature — Hag (1/1)

, : Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
: Target creature loses forestwalk until end of turn.

0.5 /10
$0.92
Giant Shark

Giant Shark

Creature — Shark (4/4)

Giant Shark can't attack unless defending player controls an Island.
Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn.
When you control no Islands, sacrifice Giant Shark.

1.7 /10
$0.29
Marsh Goblins

Marsh Goblins

Creature — Goblin (1/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

0.6 /10
$0.24
Apprentice Wizard

Apprentice Wizard

Creature — Human Wizard (0/1)

, : Add .

6.9 /10
$8.14
Electric Eel

Electric Eel

Creature — Fish (1/1)

When Electric Eel enters the battlefield, it deals 1 damage to you.
: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.

0.1 /10
$0.62
Ghost Ship

Ghost Ship

Creature — Spirit (2/4)

Flying
: Regenerate Ghost Ship.

2.1 /10
$0.32
Goblin Rock Sled

Goblin Rock Sled

Creature — Goblin (3/1)

Trample
Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn.
Goblin Rock Sled can't attack unless defending player controls a Mountain.

0.3 /10
$0.24
Leviathan

Leviathan

Creature — Leviathan (10/10)

Trample
Leviathan enters the battlefield tapped and doesn't untap during your untap step.
At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.
Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)

1.9 /10
~$10
People of the Woods

People of the Woods

Creature — Human (1/0)

People of the Woods's toughness is equal to the number of Forests you control.

0.8 /10
$1.45
Scarwood Goblins

Scarwood Goblins

Creature — Goblin (2/2)

0.4 /10
$0.25
Squire

Squire

Creature — Human Soldier (1/2)

0.5 /10
$0.21
Water Wurm

Water Wurm

Creature — Wurm (1/1)

Water Wurm gets +0/+1 as long as an opponent controls an Island.

0.4 /10
$0.22
Dance of Many

Dance of Many

Enchantment

When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature.
When Dance of Many leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice Dance of Many.
At the beginning of your upkeep, sacrifice Dance of Many unless you pay .

6 /10
$9.28
Sunken City

Sunken City

Enchantment

At the beginning of your upkeep, sacrifice Sunken City unless you pay .
Blue creatures get +1/+1.

1.4 /10
$0.26
Deep Water

Deep Water

Enchantment

: Until end of turn, if you tap a land you control for mana, it produces instead of any other type.

0.6 /10
$0.20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.