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Nameless Race (The Dark)

Nameless Race

The Dark — rare

Creature

Sets Nameless Race has been printed in:

Nameless Race (The Dark)

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Cards like Nameless Race in The Dark:

Rag Man

Rag Man

Creature — Human Minion (2/1)

, : Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.

1.8 /10
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Banshee

Banshee

Creature — Spirit (0/1)

, : Banshee deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.

1.2 /10
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Grave Robbers

Grave Robbers

Creature — Human Rogue (1/1)

, : Exile target artifact card from a graveyard. You gain 2 life.

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Eater of the Dead

Eater of the Dead

Creature — Horror (3/4)

: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.

6.1 /10
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Murk Dwellers

Murk Dwellers

Creature — Zombie (2/2)

Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.

0.1 /10
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The Fallen

The Fallen

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At the beginning of your upkeep, The Fallen deals 1 damage to each opponent and planeswalker it has dealt damage to this game.

1.1 /10
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Uncle Istvan

Uncle Istvan

Creature — Human (1/3)

Prevent all damage that would be dealt to Uncle Istvan by creatures.

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Frankensteins Monster

Frankenstein's Monster

Creature — Zombie (0/1)

As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.

1.1 /10
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Knights of Thorn

Knights of Thorn

Creature — Human Knight (2/2)

Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2.2 /10
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Scarwood Bandits

Scarwood Bandits

Creature — Human Rogue (2/2)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
, : Unless an opponent pays , gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.

1.4 /10
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Tracker

Tracker

Creature — Human (2/2)

, : Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.

0.4 /10
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Ball Lightning

Ball Lightning

Creature — Elemental (6/1)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.

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Cave People

Cave People

Creature — Human (1/4)

Whenever Cave People attacks, it gets +1/-2 until end of turn.
, : Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

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Goblin Wizard

Goblin Wizard

Creature — Goblin Wizard (1/1)

: You may put a Goblin permanent card from your hand onto the battlefield.
: Target Goblin gains protection from white until end of turn.

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Necropolis

Necropolis

Artifact Creature — Wall (0/1)

Defender (This creature can't attack.)
Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's mana value.

2.4 /10
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Preacher

Preacher

Creature — Human Cleric (1/1)

You may choose not to untap Preacher during your untap step.
: For as long as Preacher remains tapped, gain control of target creature of an opponent's choice they control.

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Witch Hunter

Witch Hunter

Creature — Human Cleric (1/1)

: Witch Hunter deals 1 damage to target player or planeswalker.
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Wormwood Treefolk

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Creature — Treefolk (4/4)

: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Forest.)
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0.4 /10
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Bog Imp

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Flying (This creature can't be blocked except by creatures with flying or reach.)

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Bog Rats can't be blocked by Walls.

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