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Orc General (The Dark)

Orc General

The Dark — uncommon

Creature — Orc Warrior

Orc General rulings:

There are no rulings for Orc General.

Orc General (The Dark)

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Elesh Norn  The Argent Etchings

Elesh Norn // The Argent Etchings

Legendary Creature — Phyrexian Praetor // Enchantment — Saga (3/5)

Vigilance
Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay .
, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

The Argent Etchings

(As this Saga enters and after your draw step, add a lore counter.)
I — Incubate 2 five times, then transform all Incubator tokens you control.
II — Creatures you control get +1/+1 and gain double strike until end of turn.
III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield (front face up).

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When Junkyard Genius enters the battlefield, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
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Pippin Warden of Isengard

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Haste
Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.

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Alluring Suitor // Deadly Dancer

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When you attack with exactly two creatures, transform Alluring Suitor.

Deadly Dancer

Trample
When this creature transforms into Deadly Dancer, add . Until end of turn, you don't lose this mana as steps and phases end.
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Ardoz Cobbler of War

Ardoz, Cobbler of War

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Haste
Whenever Ardoz, Cobbler of War or another creature enters the battlefield under your control, that creature gets +2/+0 until end of turn.
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Balthor the Stout

Balthor the Stout

Legendary Creature — Dwarf Barbarian (2/2)

Other Barbarian creatures get +1/+1.
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Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.
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Beregond of the Guard

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Whenever Beregond of the Guard or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until end of turn.

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Blaster, Combat DJ // Blaster, Morale Booster

Legendary Artifact Creature — Robot // Legendary Artifact (3/3)

More Than Meets the Eye (You may cast this card converted for .)
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Modular 3
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Book of Mazarbul

Book of Mazarbul

Enchantment — Saga

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BrawlBash Ogre

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Creature — Ogre Warrior (3/3)

Menace (This creature can't be blocked except by two or more creatures.)
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Crown of Fury

Crown of Fury

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+0 and has first strike.
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Crown of Vigor

Crown of Vigor

Enchantment — Aura

Enchant creature
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Dwarven Lightsmith

Creature — Dwarf Cleric (3/4)

Assist (Another player can pay up to of this spell's cost.)
When Dwarven Lightsmith enters the battlefield, creatures your team controls get +1/+1 until end of turn.

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Erkenbrand, Lord of Westfold

Legendary Creature — Human Soldier (3/3)

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Ezuri, Renegade Leader

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: Regenerate another target Elf.
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Genasi Enforcers

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Creature — Elemental Shaman (1/3)

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Goblin Lookout

Creature — Goblin (1/2)

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Creature — Goblin Shaman (1/1)

, , Sacrifice a Goblin: Red creatures get +1/+1 until end of turn.

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